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Add network thread termination logic for adventure map animations

This commit is contained in:
Ivan Savenko
2024-05-18 12:15:48 +00:00
parent 9bfe000724
commit d502850054
10 changed files with 36 additions and 8 deletions

View File

@@ -348,6 +348,7 @@ void CClient::save(const std::string & fname)
void CClient::endNetwork()
{
CGI->mh->endNetwork();
if (CPlayerInterface::battleInt)
CPlayerInterface::battleInt->endNetwork();