mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-06 09:09:40 +02:00
Add network thread termination logic for adventure map animations
This commit is contained in:
@@ -348,6 +348,7 @@ void CClient::save(const std::string & fname)
|
||||
|
||||
void CClient::endNetwork()
|
||||
{
|
||||
CGI->mh->endNetwork();
|
||||
if (CPlayerInterface::battleInt)
|
||||
CPlayerInterface::battleInt->endNetwork();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user