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Add network thread termination logic for adventure map animations
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@@ -58,7 +58,6 @@
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/GameConstants.h"
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#include "../../lib/CRandomGenerator.h"
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#include "../ConditionalWait.h"
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std::shared_ptr<CMainMenu> CMM;
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ISelectionScreenInfo * SEL;
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