mirror of
https://github.com/vcmi/vcmi.git
synced 2025-01-12 02:28:11 +02:00
Add network thread termination logic for adventure map animations
This commit is contained in:
parent
9bfe000724
commit
d502850054
@ -348,6 +348,7 @@ void CClient::save(const std::string & fname)
|
||||
|
||||
void CClient::endNetwork()
|
||||
{
|
||||
CGI->mh->endNetwork();
|
||||
if (CPlayerInterface::battleInt)
|
||||
CPlayerInterface::battleInt->endNetwork();
|
||||
|
||||
|
@ -52,7 +52,6 @@
|
||||
#include "../../lib/CTownHandler.h"
|
||||
#include "../../lib/CHeroHandler.h"
|
||||
#include "../../lib/StartInfo.h"
|
||||
#include "../ConditionalWait.h"
|
||||
#include "../../lib/mapObjects/CGTownInstance.h"
|
||||
#include "../../lib/networkPacks/PacksForClientBattle.h"
|
||||
#include "../../lib/TextOperations.h"
|
||||
|
@ -39,7 +39,6 @@
|
||||
#include "../../lib/battle/BattleHex.h"
|
||||
#include "../../lib/CRandomGenerator.h"
|
||||
#include "../../lib/CStack.h"
|
||||
#include "../ConditionalWait.h"
|
||||
#include "../../lib/TextOperations.h"
|
||||
|
||||
static void onAnimationFinished(const CStack *stack, std::weak_ptr<CreatureAnimation> anim)
|
||||
|
@ -9,7 +9,6 @@
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
#include "CGuiHandler.h"
|
||||
#include "ConditionalWait.h"
|
||||
|
||||
#include "CIntObject.h"
|
||||
#include "CursorHandler.h"
|
||||
|
@ -58,7 +58,6 @@
|
||||
#include "../../lib/CConfigHandler.h"
|
||||
#include "../../lib/GameConstants.h"
|
||||
#include "../../lib/CRandomGenerator.h"
|
||||
#include "../ConditionalWait.h"
|
||||
|
||||
std::shared_ptr<CMainMenu> CMM;
|
||||
ISelectionScreenInfo * SEL;
|
||||
|
@ -25,6 +25,8 @@ public:
|
||||
virtual ~IMapObjectObserver();
|
||||
|
||||
virtual bool hasOngoingAnimations() = 0;
|
||||
virtual void waitForOngoingAnimations(){};
|
||||
virtual void endNetwork(){};
|
||||
|
||||
/// Plays fade-in animation and adds object to map
|
||||
virtual void onObjectFadeIn(const CGObjectInstance * obj, const PlayerColor & initiator) = 0;
|
||||
|
@ -25,6 +25,7 @@
|
||||
|
||||
#include "../../lib/CConfigHandler.h"
|
||||
#include "../../lib/StartInfo.h"
|
||||
#include "../../lib/UnlockGuard.h"
|
||||
#include "../../lib/mapObjects/CGHeroInstance.h"
|
||||
#include "../../lib/mapObjects/MiscObjects.h"
|
||||
#include "../../lib/pathfinder/CGPathNode.h"
|
||||
@ -346,6 +347,7 @@ bool MapViewController::isEventVisible(const CGHeroInstance * obj, const int3 &
|
||||
|
||||
void MapViewController::fadeOutObject(const CGObjectInstance * obj)
|
||||
{
|
||||
animationWait.setBusy();
|
||||
logGlobal->debug("Starting fade out animation");
|
||||
fadingOutContext = std::make_shared<MapRendererAdventureFadingContext>(*state);
|
||||
fadingOutContext->animationTime = adventureContext->animationTime;
|
||||
@ -366,6 +368,7 @@ void MapViewController::fadeOutObject(const CGObjectInstance * obj)
|
||||
|
||||
void MapViewController::fadeInObject(const CGObjectInstance * obj)
|
||||
{
|
||||
animationWait.setBusy();
|
||||
logGlobal->debug("Starting fade in animation");
|
||||
fadingInContext = std::make_shared<MapRendererAdventureFadingContext>(*state);
|
||||
fadingInContext->animationTime = adventureContext->animationTime;
|
||||
@ -505,6 +508,7 @@ void MapViewController::onAfterHeroTeleported(const CGHeroInstance * obj, const
|
||||
|
||||
if(isEventVisible(obj, from, dest))
|
||||
{
|
||||
animationWait.setBusy();
|
||||
logGlobal->debug("Starting teleport animation");
|
||||
teleportContext = std::make_shared<MapRendererAdventureTransitionContext>(*state);
|
||||
teleportContext->animationTime = adventureContext->animationTime;
|
||||
@ -540,6 +544,7 @@ void MapViewController::onHeroMoved(const CGHeroInstance * obj, const int3 & fro
|
||||
|
||||
if(movementTime > 1)
|
||||
{
|
||||
animationWait.setBusy();
|
||||
logGlobal->debug("Starting movement animation");
|
||||
movementContext = std::make_shared<MapRendererAdventureMovingContext>(*state);
|
||||
movementContext->animationTime = adventureContext->animationTime;
|
||||
@ -577,6 +582,17 @@ bool MapViewController::hasOngoingAnimations()
|
||||
return false;
|
||||
}
|
||||
|
||||
void MapViewController::waitForOngoingAnimations()
|
||||
{
|
||||
auto unlockInterface = vstd::makeUnlockGuard(GH.interfaceMutex);
|
||||
animationWait.waitWhileBusy();
|
||||
}
|
||||
|
||||
void MapViewController::endNetwork()
|
||||
{
|
||||
animationWait.requestTermination();
|
||||
}
|
||||
|
||||
void MapViewController::activateAdventureContext(uint32_t animationTime)
|
||||
{
|
||||
resetContext();
|
||||
@ -642,6 +658,7 @@ void MapViewController::resetContext()
|
||||
worldViewContext.reset();
|
||||
spellViewContext.reset();
|
||||
puzzleMapContext.reset();
|
||||
animationWait.setFree();
|
||||
}
|
||||
|
||||
void MapViewController::setTerrainVisibility(bool showAllTerrain)
|
||||
|
@ -10,6 +10,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "IMapRendererObserver.h"
|
||||
#include "../ConditionalWait.h"
|
||||
#include "../../lib/Point.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
@ -34,6 +35,8 @@ class MapRendererPuzzleMapContext;
|
||||
/// such as its position and any animations
|
||||
class MapViewController : public IMapObjectObserver
|
||||
{
|
||||
ConditionalWait animationWait;
|
||||
|
||||
std::shared_ptr<IMapRendererContext> context;
|
||||
std::shared_ptr<MapRendererContextState> state;
|
||||
std::shared_ptr<MapViewModel> model;
|
||||
@ -68,6 +71,9 @@ private:
|
||||
|
||||
// IMapObjectObserver impl
|
||||
bool hasOngoingAnimations() override;
|
||||
void waitForOngoingAnimations() override;
|
||||
void endNetwork() override;
|
||||
|
||||
void onObjectFadeIn(const CGObjectInstance * obj, const PlayerColor & initiator) override;
|
||||
void onObjectFadeOut(const CGObjectInstance * obj, const PlayerColor & initiator) override;
|
||||
void onObjectInstantAdd(const CGObjectInstance * obj, const PlayerColor & initiator) override;
|
||||
|
@ -19,7 +19,6 @@
|
||||
|
||||
#include "../../lib/CGeneralTextHandler.h"
|
||||
#include "../../lib/TerrainHandler.h"
|
||||
#include "../../lib/UnlockGuard.h"
|
||||
#include "../../lib/mapObjectConstructors/CObjectClassesHandler.h"
|
||||
#include "../../lib/mapObjects/CGHeroInstance.h"
|
||||
#include "../../lib/mapObjects/ObjectTemplate.h"
|
||||
@ -36,13 +35,19 @@ bool CMapHandler::hasOngoingAnimations()
|
||||
|
||||
void CMapHandler::waitForOngoingAnimations()
|
||||
{
|
||||
while(CGI->mh->hasOngoingAnimations())
|
||||
for(auto * observer : observers)
|
||||
{
|
||||
auto unlockInterface = vstd::makeUnlockGuard(GH.interfaceMutex);
|
||||
boost::this_thread::sleep_for(boost::chrono::milliseconds(1));
|
||||
if (observer->hasOngoingAnimations())
|
||||
observer->waitForOngoingAnimations();
|
||||
}
|
||||
}
|
||||
|
||||
void CMapHandler::endNetwork()
|
||||
{
|
||||
for(auto * observer : observers)
|
||||
observer->endNetwork();
|
||||
}
|
||||
|
||||
std::string CMapHandler::getTerrainDescr(const int3 & pos, bool rightClick) const
|
||||
{
|
||||
const TerrainTile & t = map->getTile(pos);
|
||||
|
@ -71,6 +71,7 @@ public:
|
||||
|
||||
/// blocking wait until all ongoing animatins are over
|
||||
void waitForOngoingAnimations();
|
||||
void endNetwork();
|
||||
|
||||
static bool compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b);
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user