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* fixed some issues with hero moving; actualizing hero position is still broken :(
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@ -673,6 +673,7 @@ void CPlayerInterface::heroMoved(const HeroMoveDetails & details)
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}
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LOCPLINT->adventureInt->update(); //updating screen
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CGI->screenh->updateScreen();
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LOCPLINT->adventureInt->anim++;
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SDL_framerateDelay(mainFPSmng); //for animation purposes
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} //for(int i=1; i<32; i+=4)
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//main moving done
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