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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-06 09:09:40 +02:00

* (hopefully) fixed battle interface in hotseat mode

* fixed a bug when defending player (human) attacks in battle with two-hex unit from top-right or bottom-right direction
This commit is contained in:
mateuszb
2010-02-19 16:02:34 +00:00
parent 80d42a5313
commit d53e4d7c1a
9 changed files with 307 additions and 193 deletions

View File

@@ -30,13 +30,15 @@
extern SDL_Surface * screen;
extern SDL_Color tytulowy, zwykly, darkTitle;
SpellbookInteractiveArea::SpellbookInteractiveArea(const SDL_Rect & myRect, boost::function<void()> funcL, const std::string & textR, boost::function<void()> funcHon, boost::function<void()> funcHoff)
SpellbookInteractiveArea::SpellbookInteractiveArea(const SDL_Rect & myRect, boost::function<void()> funcL,
const std::string & textR, boost::function<void()> funcHon, boost::function<void()> funcHoff, CPlayerInterface * _myInt)
{
pos = myRect;
onLeft = funcL;
textOnRclick = textR;
onHoverOn = funcHon;
onHoverOff = funcHoff;
myInt = _myInt;
}
void SpellbookInteractiveArea::clickLeft(tribool down, bool previousState)
@@ -49,7 +51,7 @@ void SpellbookInteractiveArea::clickLeft(tribool down, bool previousState)
void SpellbookInteractiveArea::clickRight(tribool down, bool previousState)
{
LOCPLINT->adventureInt->handleRightClick(textOnRclick, down, this);
myInt->adventureInt->handleRightClick(textOnRclick, down, this);
}
void SpellbookInteractiveArea::hover(bool on)
@@ -79,11 +81,12 @@ void SpellbookInteractiveArea::deactivate()
deactivateHover();
}
CSpellWindow::CSpellWindow(const SDL_Rect & myRect, const CGHeroInstance * _myHero, bool openOnBattleSpells):
CSpellWindow::CSpellWindow(const SDL_Rect & myRect, const CGHeroInstance * _myHero, CPlayerInterface * _myInt, bool openOnBattleSpells):
battleSpellsOnly(openOnBattleSpells),
selectedTab(4),
spellSite(0),
myHero(_myHero)
myHero(_myHero),
myInt(_myInt)
{
//initializing castable spells
for(ui32 v=0; v<CGI->spellh->spells.size(); ++v)
@@ -231,29 +234,29 @@ CSpellWindow::CSpellWindow(const SDL_Rect & myRect, const CGHeroInstance * _myHe
statusBar = new CStatusBar(7 + pos.x, 569 + pos.y, "Spelroll.bmp");
SDL_Rect temp_rect = genRect(45, 35, 479 + pos.x, 405 + pos.y);
exitBtn = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fexitb, this), CGI->generaltexth->zelp[460].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[460].first)), boost::bind(&CStatusBar::clear, statusBar));
exitBtn = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fexitb, this), CGI->generaltexth->zelp[460].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[460].first)), boost::bind(&CStatusBar::clear, statusBar), myInt);
temp_rect = genRect(45, 35, 221 + pos.x, 405 + pos.y);
battleSpells = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fbattleSpellsb, this), CGI->generaltexth->zelp[453].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[453].first)), boost::bind(&CStatusBar::clear, statusBar));
battleSpells = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fbattleSpellsb, this), CGI->generaltexth->zelp[453].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[453].first)), boost::bind(&CStatusBar::clear, statusBar), myInt);
temp_rect = genRect(45, 35, 355 + pos.x, 405 + pos.y);
adventureSpells = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fadvSpellsb, this), CGI->generaltexth->zelp[452].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[452].first)), boost::bind(&CStatusBar::clear, statusBar));
adventureSpells = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fadvSpellsb, this), CGI->generaltexth->zelp[452].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[452].first)), boost::bind(&CStatusBar::clear, statusBar), myInt);
temp_rect = genRect(45, 35, 418 + pos.x, 405 + pos.y);
manaPoints = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fmanaPtsb, this), CGI->generaltexth->zelp[459].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[459].first)), boost::bind(&CStatusBar::clear, statusBar));
manaPoints = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fmanaPtsb, this), CGI->generaltexth->zelp[459].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[459].first)), boost::bind(&CStatusBar::clear, statusBar), myInt);
temp_rect = genRect(36, 56, 549 + pos.x, 94 + pos.y);
selectSpellsA = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fspellsAb, this), CGI->generaltexth->zelp[454].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[454].first)), boost::bind(&CStatusBar::clear, statusBar));
selectSpellsA = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fspellsAb, this), CGI->generaltexth->zelp[454].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[454].first)), boost::bind(&CStatusBar::clear, statusBar), myInt);
temp_rect = genRect(36, 56, 549 + pos.x, 151 + pos.y);
selectSpellsE = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fspellsEb, this), CGI->generaltexth->zelp[457].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[457].first)), boost::bind(&CStatusBar::clear, statusBar));
selectSpellsE = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fspellsEb, this), CGI->generaltexth->zelp[457].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[457].first)), boost::bind(&CStatusBar::clear, statusBar), myInt);
temp_rect = genRect(36, 56, 549 + pos.x, 210 + pos.y);
selectSpellsF = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fspellsFb, this), CGI->generaltexth->zelp[455].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[455].first)), boost::bind(&CStatusBar::clear, statusBar));
selectSpellsF = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fspellsFb, this), CGI->generaltexth->zelp[455].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[455].first)), boost::bind(&CStatusBar::clear, statusBar), myInt);
temp_rect = genRect(36, 56, 549 + pos.x, 270 + pos.y);
selectSpellsW = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fspellsWb, this), CGI->generaltexth->zelp[456].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[456].first)), boost::bind(&CStatusBar::clear, statusBar));
selectSpellsW = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fspellsWb, this), CGI->generaltexth->zelp[456].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[456].first)), boost::bind(&CStatusBar::clear, statusBar), myInt);
temp_rect = genRect(36, 56, 549 + pos.x, 330 + pos.y);
selectSpellsAll = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fspellsAllb, this), CGI->generaltexth->zelp[458].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[458].first)), boost::bind(&CStatusBar::clear, statusBar));
selectSpellsAll = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fspellsAllb, this), CGI->generaltexth->zelp[458].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[458].first)), boost::bind(&CStatusBar::clear, statusBar), myInt);
temp_rect = genRect(leftCorner->h, leftCorner->w, 97 + pos.x, 77 + pos.y);
lCorner = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fLcornerb, this), CGI->generaltexth->zelp[450].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[450].first)), boost::bind(&CStatusBar::clear, statusBar));
lCorner = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fLcornerb, this), CGI->generaltexth->zelp[450].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[450].first)), boost::bind(&CStatusBar::clear, statusBar), myInt);
temp_rect = genRect(rightCorner->h, rightCorner->w, 487 + pos.x, 72 + pos.y);
rCorner = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fRcornerb, this), CGI->generaltexth->zelp[451].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[451].first)), boost::bind(&CStatusBar::clear, statusBar));
rCorner = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fRcornerb, this), CGI->generaltexth->zelp[451].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[451].first)), boost::bind(&CStatusBar::clear, statusBar), myInt);
//areas for spells
int xpos = 117 + pos.x, ypos = 90 + pos.y;
@@ -464,7 +467,7 @@ void CSpellWindow::show(SDL_Surface *to)
blitAt(schoolBorders[bestSchool]->ourImages[bestslvl].bitmap, spellAreas[b]->pos.x, spellAreas[b]->pos.y, to);
SDL_Color firstLineColor, secondLineColor;
if(LOCPLINT->cb->getSpellCost(spell, myHero) > myHero->mana) //hero cannot cast this spell
if(myInt->cb->getSpellCost(spell, myHero) > myHero->mana) //hero cannot cast this spell
{
firstLineColor = zwykly;
secondLineColor = darkTitle;
@@ -480,7 +483,7 @@ void CSpellWindow::show(SDL_Surface *to)
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[171 + spell->level], spellAreas[b]->pos.x + 39, spellAreas[b]->pos.y + 82, FONT_TINY, secondLineColor, to);
//printing cost
std::ostringstream ss;
ss<<CGI->generaltexth->allTexts[387]<<": "<<LOCPLINT->cb->getSpellCost(spell, myHero);
ss<<CGI->generaltexth->allTexts[387]<<": "<<myInt->cb->getSpellCost(spell, myHero);
CSDL_Ext::printAtMiddle(ss.str(), spellAreas[b]->pos.x + 39, spellAreas[b]->pos.y + 94, FONT_TINY, secondLineColor, to);
}
@@ -665,13 +668,13 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
{
if(!down && mySpell!=-1)
{
int spellCost = LOCPLINT->cb->getSpellCost(&CGI->spellh->spells[mySpell], owner->myHero);
int spellCost = owner->myInt->cb->getSpellCost(&CGI->spellh->spells[mySpell], owner->myHero);
//we will cast a spell
if(LOCPLINT->battleInt && LOCPLINT->cb->battleCanCastSpell() && spellCost <= owner->myHero->mana) //if battle window is open
if(owner->myInt->battleInt && owner->myInt->cb->battleCanCastSpell() && spellCost <= owner->myHero->mana) //if battle window is open
{
int spell = mySpell;
owner->fexitb();
LOCPLINT->battleInt->castThisSpell(spell);
owner->myInt->battleInt->castThisSpell(spell);
}
else
{
@@ -681,7 +684,7 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
std::vector<SComponent*> comps;
char msgBuf[500];
sprintf(msgBuf, CGI->generaltexth->allTexts[206].c_str(), spellCost, owner->myHero->mana);
LOCPLINT->showInfoDialog(std::string(msgBuf), comps);
owner->myInt->showInfoDialog(std::string(msgBuf), comps);
}
}
}
@@ -692,7 +695,7 @@ void CSpellWindow::SpellArea::clickRight(tribool down, bool previousState)
if(down && mySpell != -1)
{
std::string dmgInfo;
int causedDmg = LOCPLINT->cb->estimateSpellDamage( &CGI->spellh->spells[mySpell] );
int causedDmg = owner->myInt->cb->estimateSpellDamage( &CGI->spellh->spells[mySpell] );
if(causedDmg == 0)
dmgInfo = "";
else
@@ -702,7 +705,7 @@ void CSpellWindow::SpellArea::clickRight(tribool down, bool previousState)
}
SDL_Surface *spellBox = CMessage::drawBoxTextBitmapSub(
LOCPLINT->playerID,
owner->myInt->playerID,
CGI->spellh->spells[mySpell].descriptions[0] + dmgInfo, this->owner->spells->ourImages[mySpell].bitmap,
CGI->spellh->spells[mySpell].name,30,30);
CInfoPopup *vinya = new CInfoPopup(spellBox, true);