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* refactoring
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@ -599,7 +599,7 @@ void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
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if(!loadArtifactToSlot(hero, ArtifactPosition::MACH4))
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{
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// catapult by default
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hero->putArtifact(ArtifactPosition::MACH4, createArtifact(GameConstants::ID_CATAPULT));
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hero->putArtifact(ArtifactPosition::MACH4, createArtifact(ArtifactID::CATAPULT));
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}
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}
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