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Allow sending requests to move across multiple tiles at once
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@@ -314,7 +314,7 @@ void AdventureMapShortcuts::visitObject()
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const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero();
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if(h)
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LOCPLINT->cb->moveHero(h, h->pos);
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LOCPLINT->cb->moveHero(h, h->pos, false);
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}
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void AdventureMapShortcuts::openObject()
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