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progress in battles
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@@ -318,6 +318,7 @@ public:
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void actionFinished(Action action);//occurs AFTER every action taken by any stack or by the hero
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void activeStack(int stackID); //called when it's turn of that stack
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void battleEnd(CCreatureSet * army1, CCreatureSet * army2, CGHeroInstance *hero1, CGHeroInstance *hero2, std::vector<int> capturedArtifacts, int expForWinner, bool winner);
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void battleStackMoved(int ID, int dest);
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//-------------//
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