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Add sane aliases for cheat names + "vcmiazure" "vcmifaerie" cheats
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@ -7032,7 +7032,7 @@ void CGameHandler::spawnWanderingMonsters(CreatureID creatureID)
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void CGameHandler::handleCheatCode(std::string & cheat, PlayerColor player, const CGHeroInstance * hero, const CGTownInstance * town, bool & cheated)
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{
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if (cheat == "vcmiistari")
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if (cheat == "vcmiistari" || cheat == "vcmispells")
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{
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cheated = true;
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if (!hero) return;
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@ -7058,7 +7058,7 @@ void CGameHandler::handleCheatCode(std::string & cheat, PlayerColor player, cons
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sm.absolute = true;
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sendAndApply(&sm);
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}
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else if (cheat == "vcmiarmenelos")
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else if (cheat == "vcmiarmenelos" || cheat == "vcmibuild")
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{
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cheated = true;
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if (!town) return;
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@ -7073,7 +7073,8 @@ void CGameHandler::handleCheatCode(std::string & cheat, PlayerColor player, cons
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}
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}
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}
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else if (cheat == "vcmiainur" || cheat == "vcmiangband" || cheat == "vcmiglaurung")
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else if (cheat == "vcmiainur" || cheat == "vcmiangband" || cheat == "vcmiglaurung" || cheat == "vcmiarchangel"
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|| cheat == "vcmiblackknight" || cheat == "vcmicrystal" || cheat == "vcmiazure" || cheat == "vcmifaerie")
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{
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cheated = true;
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if (!hero) return;
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@ -7082,13 +7083,18 @@ void CGameHandler::handleCheatCode(std::string & cheat, PlayerColor player, cons
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creatures.insert(std::make_pair("vcmiainur", std::make_pair(13, 5))); //5 archangels
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creatures.insert(std::make_pair("vcmiangband", std::make_pair(66, 10))); //10 black knights
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creatures.insert(std::make_pair("vcmiglaurung", std::make_pair(133, 5000))); //5000 crystal dragons
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creatures.insert(std::make_pair("vcmiarchangel", std::make_pair(13, 5))); //5 archangels
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creatures.insert(std::make_pair("vcmiblackknight", std::make_pair(66, 10))); //10 black knights
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creatures.insert(std::make_pair("vcmicrystal", std::make_pair(133, 5000))); //5000 crystal dragons
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creatures.insert(std::make_pair("vcmiazure", std::make_pair(132, 5000))); //5000 azure dragons
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creatures.insert(std::make_pair("vcmifaerie", std::make_pair(134, 5000))); //5000 faerie dragons
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const CCreature * creature = VLC->creh->objects.at(creatures[cheat].first);
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for (int i = 0; i < GameConstants::ARMY_SIZE; i++)
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if (!hero->hasStackAtSlot(SlotID(i)))
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insertNewStack(StackLocation(hero, SlotID(i)), creature, creatures[cheat].second);
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}
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else if (cheat == "vcminoldor")
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else if (cheat == "vcminoldor" || cheat == "vcmimachines")
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{
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cheated = true;
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if (!hero) return;
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@ -7100,7 +7106,7 @@ void CGameHandler::handleCheatCode(std::string & cheat, PlayerColor player, cons
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if (!hero->getArt(ArtifactPosition::MACH3))
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giveHeroNewArtifact(hero, VLC->arth->objects[ArtifactID::FIRST_AID_TENT], ArtifactPosition::MACH3);
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}
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else if (cheat == "vcmiforgeofnoldorking")
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else if (cheat == "vcmiforgeofnoldorking" || cheat == "vcmiartifacts")
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{
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cheated = true;
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if (!hero) return;
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@ -7108,14 +7114,14 @@ void CGameHandler::handleCheatCode(std::string & cheat, PlayerColor player, cons
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for (int g = 7; g < VLC->arth->objects.size(); ++g) //including artifacts from mods
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giveHeroNewArtifact(hero, VLC->arth->objects[g], ArtifactPosition::PRE_FIRST);
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}
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else if (cheat == "vcmiglorfindel")
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else if (cheat == "vcmiglorfindel" || cheat == "vcmilevel")
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{
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cheated = true;
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if (!hero) return;
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///selected hero gains a new level
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changePrimSkill(hero, PrimarySkill::EXPERIENCE, VLC->heroh->reqExp(hero->level + 1) - VLC->heroh->reqExp(hero->level));
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}
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else if (cheat == "vcminahar")
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else if (cheat == "vcminahar" || cheat == "vcmimove")
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{
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cheated = true;
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if (!hero) return;
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@ -7132,7 +7138,7 @@ void CGameHandler::handleCheatCode(std::string & cheat, PlayerColor player, cons
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gb.id = hero->id.getNum();
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giveHeroBonus(&gb);
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}
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else if (cheat == "vcmiformenos")
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else if (cheat == "vcmiformenos" || cheat == "vcmiresources")
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{
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cheated = true;
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///Give resources to player
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@ -7143,7 +7149,7 @@ void CGameHandler::handleCheatCode(std::string & cheat, PlayerColor player, cons
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giveResources(player, resources);
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}
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else if (cheat == "vcmisilmaril")
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else if (cheat == "vcmisilmaril" || cheat == "vcmiwin")
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{
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cheated = true;
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///Player wins
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@ -7152,7 +7158,7 @@ void CGameHandler::handleCheatCode(std::string & cheat, PlayerColor player, cons
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pc.winningCheatCode = true;
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sendAndApply(&pc);
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}
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else if (cheat == "vcmimelkor")
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else if (cheat == "vcmimelkor" || cheat == "vcmilose")
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{
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cheated = true;
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///Player looses
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@ -7161,12 +7167,12 @@ void CGameHandler::handleCheatCode(std::string & cheat, PlayerColor player, cons
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pc.losingCheatCode = true;
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sendAndApply(&pc);
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}
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else if (cheat == "vcmieagles" || cheat == "vcmiungoliant")
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else if (cheat == "vcmieagles" || cheat == "vcmiungoliant" || cheat == "vcmimap" || cheat == "vcmihidemap")
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{
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cheated = true;
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///Reveal or conceal FoW
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FoWChange fc;
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fc.mode = (cheat == "vcmieagles" ? 1 : 0);
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fc.mode = ((cheat == "vcmieagles" || cheat == "vcmimap") ? 1 : 0);
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fc.player = player;
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const auto & fowMap = gs->getPlayerTeam(player)->fogOfWarMap;
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auto hlp_tab = new int3[gs->map->width * gs->map->height * (gs->map->levels())];
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