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Allow center Town touch the blocked area, it's no longer a problem with correct pathfinder.

This commit is contained in:
Tomasz Zieliński 2023-06-09 21:22:44 +02:00
parent 682e9ae297
commit d5b799278e

View File

@ -163,11 +163,14 @@ void TownPlacer::cleanupBoundaries(const rmg::Object & rmgObject)
Zone::Lock lock(zone.areaMutex);
for(const auto & t : rmgObject.getArea().getBorderOutside())
{
if(map.isOnMap(t))
if (t.y > rmgObject.getVisitablePosition().y) //Line below the town
{
map.setOccupied(t, ETileType::FREE);
zone.areaPossible().erase(t);
zone.freePaths().add(t);
if (map.isOnMap(t))
{
map.setOccupied(t, ETileType::FREE);
zone.areaPossible().erase(t);
zone.freePaths().add(t);
}
}
}
}