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Remove most of non-const access to VLC entities
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@@ -57,7 +57,7 @@ public:
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std::vector<InitialArmyStack> initialArmy;
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CHeroClass * heroClass{};
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const CHeroClass * heroClass = nullptr;
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std::vector<std::pair<SecondarySkill, ui8> > secSkillsInit; //initial secondary skills; first - ID of skill, second - level of skill (1 - basic, 2 - adv., 3 - expert)
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BonusList specialty;
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std::set<SpellID> spells;
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@@ -121,7 +121,7 @@ public:
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// resulting chance = sqrt(town.chance * heroClass.chance)
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ui32 defaultTavernChance;
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CCreature * commander;
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const CCreature * commander;
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std::vector<int> primarySkillInitial; // initial primary skills
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std::vector<int> primarySkillLowLevel; // probability (%) of getting point of primary skill when getting level
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@@ -154,6 +154,8 @@ public:
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void serializeJson(JsonSerializeFormat & handler);
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EAlignment getAlignment() const;
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int tavernProbability(FactionID faction) const;
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};
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class DLL_LINKAGE CHeroClassHandler : public CHandlerBase<HeroClassID, HeroClass, CHeroClass, HeroClassService>
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@@ -189,8 +191,6 @@ class DLL_LINKAGE CHeroHandler : public CHandlerBase<HeroTypeID, HeroType, CHero
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std::vector<std::function<void()>> callAfterLoadFinalization;
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public:
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CHeroClassHandler classes;
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ui32 level(TExpType experience) const; //calculates level corresponding to given experience amount
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TExpType reqExp(ui32 level) const; //calculates experience required for given level
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ui32 maxSupportedLevel() const;
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