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Remove most of non-const access to VLC entities
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@ -24,14 +24,8 @@ void CSerializer::addStdVecItems(CGameState *gs, LibClasses *lib)
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{
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registerVectoredType<CGObjectInstance, ObjectInstanceID>(&gs->map->objects,
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[](const CGObjectInstance &obj){ return obj.id; });
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registerVectoredType<CHero, HeroTypeID>(&lib->heroh->objects,
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[](const CHero &h){ return h.getId(); });
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registerVectoredType<CGHeroInstance, HeroTypeID>(&gs->map->allHeroes,
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[](const CGHeroInstance &h){ return h.type->getId(); });
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registerVectoredType<CCreature, CreatureID>(&lib->creh->objects,
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[](const CCreature &cre){ return cre.getId(); });
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registerVectoredType<CArtifact, ArtifactID>(&lib->arth->objects,
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[](const CArtifact &art){ return art.getId(); });
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registerVectoredType<CArtifactInstance, ArtifactInstanceID>(&gs->map->artInstances,
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[](const CArtifactInstance &artInst){ return artInst.getId(); });
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registerVectoredType<CQuest, si32>(&gs->map->quests,
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