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Remove most of non-const access to VLC entities

This commit is contained in:
Ivan Savenko
2023-12-31 23:43:35 +02:00
parent bd5682ecc3
commit d5c4478816
55 changed files with 236 additions and 305 deletions

View File

@ -24,14 +24,8 @@ void CSerializer::addStdVecItems(CGameState *gs, LibClasses *lib)
{
registerVectoredType<CGObjectInstance, ObjectInstanceID>(&gs->map->objects,
[](const CGObjectInstance &obj){ return obj.id; });
registerVectoredType<CHero, HeroTypeID>(&lib->heroh->objects,
[](const CHero &h){ return h.getId(); });
registerVectoredType<CGHeroInstance, HeroTypeID>(&gs->map->allHeroes,
[](const CGHeroInstance &h){ return h.type->getId(); });
registerVectoredType<CCreature, CreatureID>(&lib->creh->objects,
[](const CCreature &cre){ return cre.getId(); });
registerVectoredType<CArtifact, ArtifactID>(&lib->arth->objects,
[](const CArtifact &art){ return art.getId(); });
registerVectoredType<CArtifactInstance, ArtifactInstanceID>(&gs->map->artInstances,
[](const CArtifactInstance &artInst){ return artInst.getId(); });
registerVectoredType<CQuest, si32>(&gs->map->quests,