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fix campaign scenario order #3601
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@@ -170,8 +170,10 @@ void ApplyOnServerNetPackVisitor::visitLobbySetCampaign(LobbySetCampaign & pack)
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bool isCurrentMapConquerable = pack.ourCampaign->currentScenario() && pack.ourCampaign->isAvailable(*pack.ourCampaign->currentScenario());
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bool isCurrentMapConquerable = pack.ourCampaign->currentScenario() && pack.ourCampaign->isAvailable(*pack.ourCampaign->currentScenario());
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for(auto scenarioID : pack.ourCampaign->allScenarios())
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auto scenarios = pack.ourCampaign->allScenarios();
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for(std::set<CampaignScenarioID>::reverse_iterator itr = scenarios.rbegin(); itr != scenarios.rend(); itr++) // reverse -> on multiple scenario selection set lowest id at the end
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{
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{
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auto scenarioID = *itr;
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if(pack.ourCampaign->isAvailable(scenarioID))
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if(pack.ourCampaign->isAvailable(scenarioID))
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{
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{
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if(!isCurrentMapConquerable || (isCurrentMapConquerable && scenarioID == *pack.ourCampaign->currentScenario()))
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if(!isCurrentMapConquerable || (isCurrentMapConquerable && scenarioID == *pack.ourCampaign->currentScenario()))
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