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Split some map object files into smaller files. Reduced includes usage.
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AI
Nullkiller
VCAI
client
cmake_modules
lib
CArtHandler.cppCCreatureHandler.cppCGameInfoCallback.cppCGameInterface.hCGameState.cppCHeroHandler.cppCModHandler.cppCTownHandler.cppCTownHandler.hGameConstants.cppIGameCallback.cppJsonRandom.cppNetPacks.hNetPacksLib.cppPathfinderUtil.hResourceSet.cppVCMI_Lib.cpp
mapObjectConstructors
AObjectTypeHandler.cppAObjectTypeHandler.hCObjectClassesHandler.cppCObjectClassesHandler.hCRewardableConstructor.cppCRewardableConstructor.hCommonConstructors.cppCommonConstructors.hIObjectInfo.hRandomMapInfo.hSObjectSounds.h
mapObjects
CArmedInstance.hCBank.cppCBank.hCGDwelling.cppCGHeroInstance.cppCGHeroInstance.hCGMarket.cppCGMarket.hCGObjectInstance.cppCGObjectInstance.hCGPandoraBox.hCGTownBuilding.hCGTownInstance.cppCGTownInstance.hCObjectClassesHandler.hCObjectHandler.cppCObjectHandler.hCQuest.cppCQuest.hCRewardableObject.cppIMarket.cppIMarket.hIObjectInterface.cppIObjectInterface.hMiscObjects.cppMiscObjects.hObjectTemplate.cpp
mapping
registerTypes
RegisterTypes.hTypesClientPacks1.cppTypesClientPacks2.cppTypesLobbyPacks.cppTypesMapObjects1.cppTypesMapObjects2.cppTypesMapObjects3.cppTypesServerPacks.cpp
rewardable
rmg
spells
mapeditor
@ -12,7 +12,6 @@
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#include "CGameState.h" // PlayerState
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#include "CGeneralTextHandler.h"
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#include "mapObjects/CObjectHandler.h" // for CGObjectInstance
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#include "StartInfo.h" // for StartInfo
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#include "battle/BattleInfo.h" // for BattleInfo
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#include "NetPacks.h" // for InfoWindow
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