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Split some map object files into smaller files. Reduced includes usage.
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@ -15,8 +15,6 @@
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#include "spells/ViewSpellInt.h"
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#include "mapObjects/CObjectHandler.h"
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class CBattleCallback;
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class CCallback;
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@ -68,6 +66,7 @@ namespace scripting
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}
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#endif
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using TTeleportExitsList = std::vector<std::pair<ObjectInstanceID, int3>>;
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class DLL_LINKAGE CBattleGameInterface : public IBattleEventsReceiver
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{
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