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Split some map object files into smaller files. Reduced includes usage.
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138
lib/mapObjectConstructors/CObjectClassesHandler.h
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138
lib/mapObjectConstructors/CObjectClassesHandler.h
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/*
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* CObjectClassesHandler.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../IHandlerBase.h"
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#include "../JsonNode.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CRandomGenerator;
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class AObjectTypeHandler;
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class ObjectTemplate;
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struct SObjectSounds;
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struct DLL_LINKAGE CompoundMapObjectID
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{
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si32 primaryID;
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si32 secondaryID;
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CompoundMapObjectID(si32 primID, si32 secID) : primaryID(primID), secondaryID(secID) {};
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bool operator<(const CompoundMapObjectID& other) const
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{
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if(this->primaryID != other.primaryID)
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return this->primaryID < other.primaryID;
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else
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return this->secondaryID < other.secondaryID;
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}
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bool operator==(const CompoundMapObjectID& other) const
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{
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return (this->primaryID == other.primaryID) && (this->secondaryID == other.secondaryID);
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}
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};
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class CGObjectInstance;
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using TObjectTypeHandler = std::shared_ptr<AObjectTypeHandler>;
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/// Class responsible for creation of adventure map objects of specific type
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class DLL_LINKAGE ObjectClass
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{
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public:
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std::string modScope;
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std::string identifier;
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si32 id;
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std::string handlerName; // ID of handler that controls this object, should be determined using handlerConstructor map
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JsonNode base;
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std::vector<TObjectTypeHandler> objects;
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ObjectClass() = default;
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std::string getJsonKey() const;
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std::string getNameTextID() const;
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std::string getNameTranslated() const;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & id;
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h & handlerName;
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h & base;
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h & objects;
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h & identifier;
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h & modScope;
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}
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};
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/// Main class responsible for creation of all adventure map objects
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class DLL_LINKAGE CObjectClassesHandler : public IHandlerBase
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{
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/// list of object handlers, each of them handles only one type
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std::vector<ObjectClass * > objects;
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/// map that is filled during contruction with all known handlers. Not serializeable due to usage of std::function
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std::map<std::string, std::function<TObjectTypeHandler()> > handlerConstructors;
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/// container with H3 templates, used only during loading, no need to serialize it
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using TTemplatesContainer = std::multimap<std::pair<si32, si32>, std::shared_ptr<const ObjectTemplate>>;
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TTemplatesContainer legacyTemplates;
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TObjectTypeHandler loadSubObjectFromJson(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index);
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void loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj);
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void loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index);
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ObjectClass * loadFromJson(const std::string & scope, const JsonNode & json, const std::string & name, size_t index);
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void generateExtraMonolithsForRMG();
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public:
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CObjectClassesHandler();
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~CObjectClassesHandler();
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std::vector<JsonNode> loadLegacyData() override;
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void loadObject(std::string scope, std::string name, const JsonNode & data) override;
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void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
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void loadSubObject(const std::string & identifier, JsonNode config, si32 ID, si32 subID);
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void removeSubObject(si32 ID, si32 subID);
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void beforeValidate(JsonNode & object) override;
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void afterLoadFinalization() override;
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std::vector<bool> getDefaultAllowed() const override;
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/// Queries to detect loaded objects
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std::set<si32> knownObjects() const;
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std::set<si32> knownSubObjects(si32 primaryID) const;
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/// returns handler for specified object (ID-based). ObjectHandler keeps ownership
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TObjectTypeHandler getHandlerFor(si32 type, si32 subtype) const;
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TObjectTypeHandler getHandlerFor(const std::string & scope, const std::string & type, const std::string & subtype) const;
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TObjectTypeHandler getHandlerFor(CompoundMapObjectID compoundIdentifier) const;
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std::string getObjectName(si32 type, si32 subtype) const;
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SObjectSounds getObjectSounds(si32 type, si32 subtype) const;
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/// Returns handler string describing the handler (for use in client)
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std::string getObjectHandlerName(si32 type) const;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & objects;
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}
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};
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VCMI_LIB_NAMESPACE_END
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