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Split some map object files into smaller files. Reduced includes usage.
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58
lib/mapObjectConstructors/IObjectInfo.h
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58
lib/mapObjectConstructors/IObjectInfo.h
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/*
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* IObjectInfo.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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VCMI_LIB_NAMESPACE_BEGIN
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class DLL_LINKAGE IObjectInfo
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{
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public:
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struct CArmyStructure
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{
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ui32 totalStrength;
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ui32 shootersStrength;
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ui32 flyersStrength;
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ui32 walkersStrength;
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CArmyStructure() :
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totalStrength(0),
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shootersStrength(0),
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flyersStrength(0),
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walkersStrength(0)
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{}
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bool operator <(const CArmyStructure & other) const
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{
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return this->totalStrength < other.totalStrength;
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}
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};
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/// Returns possible composition of guards. Actual guards would be
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/// somewhere between these two values
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virtual CArmyStructure minGuards() const { return CArmyStructure(); }
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virtual CArmyStructure maxGuards() const { return CArmyStructure(); }
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virtual bool givesResources() const { return false; }
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virtual bool givesExperience() const { return false; }
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virtual bool givesMana() const { return false; }
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virtual bool givesMovement() const { return false; }
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virtual bool givesPrimarySkills() const { return false; }
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virtual bool givesSecondarySkills() const { return false; }
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virtual bool givesArtifacts() const { return false; }
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virtual bool givesCreatures() const { return false; }
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virtual bool givesSpells() const { return false; }
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virtual bool givesBonuses() const { return false; }
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virtual ~IObjectInfo() = default;
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};
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