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Split some map object files into smaller files. Reduced includes usage.
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@ -9,18 +9,13 @@
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*/
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#pragma once
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#include "CObjectHandler.h"
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#include "CArmedInstance.h"
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#include "../ResourceSet.h"
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#include "../CCreatureSet.h"
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#include "../NetPacksBase.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CGCreature;
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class DLL_LINKAGE CQuest final
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{
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mutable std::unordered_map<ArtifactID, unsigned, ArtifactID::hash> artifactsRequirements; // artifact ID -> required count
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