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Split some map object files into smaller files. Reduced includes usage.
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@ -9,7 +9,6 @@
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*/
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#pragma once
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#include "CObjectHandler.h"
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#include "CArmedInstance.h"
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#include "../ResourceSet.h"
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@ -17,6 +16,10 @@ VCMI_LIB_NAMESPACE_BEGIN
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class CMap;
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// This one teleport-specific, but has to be available everywhere in callbacks and netpacks
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// For now it's will be there till teleports code refactored and moved into own file
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using TTeleportExitsList = std::vector<std::pair<ObjectInstanceID, int3>>;
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/// Legacy class, use CRewardableObject instead
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class DLL_LINKAGE CTeamVisited: public CGObjectInstance
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{
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