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Split some map object files into smaller files. Reduced includes usage.
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@@ -13,15 +13,16 @@
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#include "../NetPacksLobby.h"
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#include "../VCMI_Lib.h"
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#include "../CArtHandler.h"
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#include "../CCreatureSet.h"
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#include "../CPlayerState.h"
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#include "../CHeroHandler.h"
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#include "../CTownHandler.h"
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#include "../CModHandler.h" //needed?
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#include "../mapObjects/CObjectClassesHandler.h"
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#include "../mapObjects/CRewardableConstructor.h"
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#include "../mapObjects/CommonConstructors.h"
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#include "../mapObjectConstructors/CRewardableConstructor.h"
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#include "../mapObjectConstructors/CommonConstructors.h"
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#include "../mapObjects/MapObjects.h"
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#include "../mapObjects/CGTownBuilding.h"
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#include "../mapObjects/ObjectTemplate.h"
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#include "../battle/CObstacleInstance.h"
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#include "../bonuses/CBonusSystemNode.h"
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#include "../bonuses/Limiters.h"
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