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Split some map object files into smaller files. Reduced includes usage.

This commit is contained in:
Ivan Savenko
2023-06-02 21:47:37 +03:00
parent b04b11b9d1
commit d6a357fd17
116 changed files with 1864 additions and 1593 deletions
AI
CCallback.cpp
client
cmake_modules
lib
CArtHandler.cppCCreatureHandler.cppCGameInfoCallback.cppCGameInterface.hCGameState.cppCHeroHandler.cppCModHandler.cppCTownHandler.cppCTownHandler.hGameConstants.cppIGameCallback.cppJsonRandom.cppNetPacks.hNetPacksLib.cppPathfinderUtil.hResourceSet.cppVCMI_Lib.cpp
mapObjectConstructors
mapObjects
mapping
registerTypes
rewardable
rmg
spells
mapeditor

@ -21,8 +21,8 @@
#include "MinePlacer.h"
#include "QuestArtifactPlacer.h"
#include "../../CCreatureHandler.h"
#include "../../mapObjects/CommonConstructors.h"
#include "../../mapObjects/MapObjects.h" //needed to resolve templates for CommonConstructors.h
#include "../../mapObjectConstructors/AObjectTypeHandler.h"
#include "../../mapObjectConstructors/CObjectClassesHandler.h"
#include "../../mapping/CMap.h"
#include "../../mapping/CMapEditManager.h"
#include "../Functions.h"