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Mod system improvement: Patch 2
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3cb0dfb143
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d6a4767865
@ -846,6 +846,23 @@ void CCastleBuildings::enterFountain(const BuildingID & building, BuildingSubID:
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{
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std::vector<std::shared_ptr<CComponent>> comps(1, std::make_shared<CComponent>(CComponent::building,town->subID, building));
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std::string descr = town->town->buildings.find(building)->second->Description();
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std::string hasNotProduced;
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std::string hasProduced;
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if(this->town->town->faction->index == (TFaction)ETownType::RAMPART)
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{
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hasNotProduced = CGI->generaltexth->allTexts[677];
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hasProduced = CGI->generaltexth->allTexts[678];
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}
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else
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{
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auto buildingName = town->town->getSpecialBuilding(subID)->Name();
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hasNotProduced = std::string(CGI->generaltexth->localizedTexts["townHall"]["hasNotProduced"].String());
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hasProduced = std::string(CGI->generaltexth->localizedTexts["townHall"]["hasProduced"].String());
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boost::algorithm::replace_first(hasNotProduced, "%s", buildingName);
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boost::algorithm::replace_first(hasProduced, "%s", buildingName);
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}
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bool isMysticPondOrItsUpgrade = subID == BuildingSubID::MYSTIC_POND
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|| (upgrades != BuildingID::NONE
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@ -857,10 +874,10 @@ void CCastleBuildings::enterFountain(const BuildingID & building, BuildingSubID:
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if(isMysticPondOrItsUpgrade) //for vanila Rampart like towns
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{
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if(town->bonusValue.first == 0) //Mystic Pond produced nothing;
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descr += "\n\n" + CGI->generaltexth->allTexts[677];
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descr += "\n\n" + hasNotProduced;
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else //Mystic Pond produced something;
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{
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descr += "\n\n" + CGI->generaltexth->allTexts[678];
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descr += "\n\n" + hasProduced;
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boost::algorithm::replace_first(descr, "%s", CGI->generaltexth->restypes[town->bonusValue.first]);
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boost::algorithm::replace_first(descr, "%d", boost::lexical_cast<std::string>(town->bonusValue.second));
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}
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@ -1269,7 +1269,18 @@ CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket
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bars->preload();
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if(market->o->ID == Obj::TOWN)
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titlePic = std::make_shared<CAnimImage>(CGI->townh->factions[ETownType::CONFLUX]->town->clientInfo.buildingsIcons, BuildingID::MAGIC_UNIVERSITY);
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{
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auto town = dynamic_cast<const CGTownInstance *>(_market);
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if(town)
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{
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auto faction = town->town->faction->index;
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auto bid = town->town->getSpecialBuilding(BuildingSubID::MAGIC_UNIVERSITY)->bid;
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titlePic = std::make_shared<CAnimImage>(CGI->townh->factions[faction]->town->clientInfo.buildingsIcons, bid);
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}
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else
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titlePic = std::make_shared<CAnimImage>(CGI->townh->factions[ETownType::CONFLUX]->town->clientInfo.buildingsIcons, BuildingID::MAGIC_UNIVERSITY);
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}
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else
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titlePic = std::make_shared<CPicture>("UNIVBLDG");
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@ -43,7 +43,15 @@
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},
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"townHall" :
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{
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"missingBase" : "Base building %s must be built first"
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"missingBase" : "Base building %s must be built first",
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"greetingManaVortex" : "As you near the %s your body is filled with new energy. You have doubled your normal spell points.",
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"greetingKnowledge" : "You study the glyphs on the %s and gain insight into the workings of various magics (+1 Knowledge).",
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"greetingSpellPower" : "The %s teaches you new ways to focus your magical powers (+1 Power).",
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"greetingExperience" : "A visit to the %s teaches you many new skills (+1000 Experience).",
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"greetingAttack" : "Some time spent at the %s allows you to learn more effective combat skills (+1 Attack Skill).",
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"greetingDefence" : "Spending time in the %s, the experienced warriors therein teach you additional defensive skills (+1 Defense).",
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"hasNotProduced" : "The %s has not produced anything yet.",
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"hasProduced" : "The %s produced %d %s this week."
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},
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"logicalExpressions" :
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{
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@ -217,6 +217,16 @@ BuildingID::EBuildingID CTown::getBuildingType(BuildingSubID::EBuildingSubID sub
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return building == nullptr ? BuildingID::NONE : building->bid.num;
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}
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const std::string CTown::getGreeting(BuildingSubID::EBuildingSubID subID) const
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{
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return VLC->townh->getMappedValue<const std::string, BuildingSubID::EBuildingSubID>(subID, std::string(), specialMessages, false);
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}
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void CTown::setGreeting(BuildingSubID::EBuildingSubID subID, const std::string message) const
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{
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specialMessages.insert(std::pair<BuildingSubID::EBuildingSubID, const std::string>(subID, message));
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}
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CTownHandler::CTownHandler()
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{
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VLC->townh = this;
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@ -122,7 +122,7 @@ public:
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h & subId;
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h & height;
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}
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else if(!h.saving)
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if(!h.saving && version < 793)
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{
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update792(bid, subId, height);
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}
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@ -228,6 +228,8 @@ public:
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std::string getBuildingScope() const;
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std::set<si32> getAllBuildings() const;
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const CBuilding * getSpecialBuilding(BuildingSubID::EBuildingSubID subID) const;
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const std::string getGreeting(BuildingSubID::EBuildingSubID subID) const;
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void setGreeting(BuildingSubID::EBuildingSubID subID, const std::string message) const; //may affect only mutable field
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BuildingID::EBuildingID getBuildingType(BuildingSubID::EBuildingSubID subID) const;
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CFaction * faction;
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@ -335,6 +337,10 @@ public:
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}
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h & defaultTavernChance;
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}
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private:
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///generated bonusing buildings messages for all towns of this type.
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mutable std::map<BuildingSubID::EBuildingSubID, const std::string> specialMessages; //may be changed by CGTownBuilding::getVisitingBonusGreeting() const
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};
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class DLL_LINKAGE CTownHandler : public IHandlerBase
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@ -1644,11 +1644,11 @@ void CGTownInstance::serializeJsonOptions(JsonSerializeFormat & handler)
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}
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}
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COPWBonus::COPWBonus (BuildingID bid, BuildingSubID::EBuildingSubID subId, CGTownInstance *TOWN)
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COPWBonus::COPWBonus(BuildingID bid, BuildingSubID::EBuildingSubID subId, CGTownInstance * cgTown)
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{
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bID = bid;
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bType = subId;
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town = TOWN;
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town = cgTown;
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indexOnTV = static_cast<si32>(town->bonusingBuildings.size());
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}
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@ -1701,7 +1701,7 @@ void COPWBonus::onHeroVisit(const CGHeroInstance * h) const
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cb->setManaPoints(heroID, 2 * h->manaLimit());
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//TODO: investigate line below
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//cb->setObjProperty (town->id, ObjProperty::VISITED, true);
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iw.text << VLC->generaltexth->allTexts[579];
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iw.text << getVisitingBonusGreeting();
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cb->showInfoDialog(&iw);
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//extra visit penalty if hero alredy had double mana points (or even more?!)
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town->addHeroToStructureVisitors(h, indexOnTV);
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@ -1710,11 +1710,11 @@ void COPWBonus::onHeroVisit(const CGHeroInstance * h) const
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}
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}
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}
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CTownBonus::CTownBonus (BuildingID index, BuildingSubID::EBuildingSubID subId, CGTownInstance *TOWN)
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CTownBonus::CTownBonus(BuildingID index, BuildingSubID::EBuildingSubID subId, CGTownInstance * cgTown)
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{
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bID = index;
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bType = subId;
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town = TOWN;
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town = cgTown;
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indexOnTV = static_cast<si32>(town->bonusingBuildings.size());
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}
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@ -1729,7 +1729,6 @@ void CTownBonus::onHeroVisit(const CGHeroInstance * h) const
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ObjectInstanceID heroID = h->id;
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if (town->hasBuilt(bID) && visitors.find(heroID) == visitors.end())
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{
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si32 mid = 0;
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si64 val = 0;
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InfoWindow iw;
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PrimarySkill::PrimarySkill what = PrimarySkill::ATTACK;
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@ -1739,41 +1738,35 @@ void CTownBonus::onHeroVisit(const CGHeroInstance * h) const
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case BuildingSubID::KNOWLEDGE_VISITING_BONUS: //wall of knowledge
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what = PrimarySkill::KNOWLEDGE;
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val = 1;
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mid = 581;
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iw.components.push_back(Component(Component::PRIM_SKILL, 3, 1, 0));
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break;
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case BuildingSubID::SPELL_POWER_VISITING_BONUS: //order of fire
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what = PrimarySkill::SPELL_POWER;
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val = 1;
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mid = 582;
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iw.components.push_back(Component(Component::PRIM_SKILL, 2, 1, 0));
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break;
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case BuildingSubID::ATTACK_VISITING_BONUS: //hall of Valhalla
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what = PrimarySkill::ATTACK;
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val = 1;
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mid = 584;
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iw.components.push_back(Component(Component::PRIM_SKILL, 0, 1, 0));
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break;
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case BuildingSubID::EXPERIENCE_VISITING_BONUS: //academy of battle scholars
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what = PrimarySkill::EXPERIENCE;
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val = static_cast<int>(h->calculateXp(1000));
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mid = 583;
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iw.components.push_back(Component(Component::EXPERIENCE, 0, val, 0));
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break;
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case BuildingSubID::DEFENSE_VISITING_BONUS: //cage of warlords
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what = PrimarySkill::DEFENSE;
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val = 1;
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mid = 585;
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iw.components.push_back(Component(Component::PRIM_SKILL, 1, 1, 0));
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break;
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}
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assert(mid);
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iw.player = cb->getOwner(heroID);
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iw.text << VLC->generaltexth->allTexts[mid];
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iw.text << getVisitingBonusGreeting();
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cb->showInfoDialog(&iw);
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cb->changePrimSkill(cb->getHero(heroID), what, val);
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town->addHeroToStructureVisitors(h, indexOnTV);
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@ -1811,3 +1804,39 @@ int GrowthInfo::totalGrowth() const
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return ret;
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}
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const std::string CGTownBuilding::getVisitingBonusGreeting() const
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{
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auto bonusGreeting = town->town->getGreeting(bType);
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if(!bonusGreeting.empty())
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return bonusGreeting;
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switch(bType)
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{
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case BuildingSubID::MANA_VORTEX:
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bonusGreeting = std::string(VLC->generaltexth->localizedTexts["townHall"]["greetingManaVortex"].String());
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break;
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case BuildingSubID::KNOWLEDGE_VISITING_BONUS:
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bonusGreeting = std::string(VLC->generaltexth->localizedTexts["townHall"]["greetingKnowledge"].String());
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break;
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case BuildingSubID::SPELL_POWER_VISITING_BONUS:
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bonusGreeting = std::string(VLC->generaltexth->localizedTexts["townHall"]["greetingSpellPower"].String());
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break;
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case BuildingSubID::ATTACK_VISITING_BONUS:
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bonusGreeting = std::string(VLC->generaltexth->localizedTexts["townHall"]["greetingAttack"].String());
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break;
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case BuildingSubID::EXPERIENCE_VISITING_BONUS:
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bonusGreeting = std::string(VLC->generaltexth->localizedTexts["townHall"]["greetingExperience"].String());
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break;
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case BuildingSubID::DEFENSE_VISITING_BONUS:
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bonusGreeting = std::string(VLC->generaltexth->localizedTexts["townHall"]["greetingDefence"].String());
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break;
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}
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assert(!bonusGreeting.empty());
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auto buildingName = town->town->getSpecialBuilding(bType)->Name();
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boost::algorithm::replace_first(bonusGreeting, "%s", buildingName);
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town->town->setGreeting(bType, bonusGreeting);
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return bonusGreeting;
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}
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@ -127,9 +127,12 @@ public:
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if(version >= 792)
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h & bType;
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}
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protected:
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BuildingID bID; //from buildig list
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BuildingSubID::EBuildingSubID bType;
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const std::string getVisitingBonusGreeting() const;
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};
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class DLL_LINKAGE COPWBonus : public CGTownBuilding
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@ -251,7 +254,7 @@ public:
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return false;
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});
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if(!h.saving && version < 792)
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if(!h.saving && version < 793)
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updateBonusingBuildings();
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}
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//////////////////////////////////////////////////////////////////////////
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@ -12,7 +12,7 @@
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#include "../ConstTransitivePtr.h"
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#include "../GameConstants.h"
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const ui32 SERIALIZATION_VERSION = 792;
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const ui32 SERIALIZATION_VERSION = 793;
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const ui32 MINIMAL_SERIALIZATION_VERSION = 753;
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const std::string SAVEGAME_MAGIC = "VCMISVG";
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