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Fixed bug #722. GuiBase::Run is now mostly in its old state. (before rev 2062) One disadvantage is now that the FPS Counter doesn't work in battle.

This commit is contained in:
beegee1
2011-04-13 19:52:56 +00:00
parent 3c5a0fd4ce
commit d6bd8514e7
3 changed files with 24 additions and 19 deletions

View File

@ -1328,11 +1328,21 @@ void CPlayerInterface::update()
if(adventureInt && !adventureInt->selection && GH.topInt() == adventureInt)
return;
// Handles mouse and key input
GH.updateTime();
GH.handleEvents();
if(adventureInt && !adventureInt->isActive() && adventureInt->scrollingDir) //player forces map scrolling though interface is disabled
GH.totalRedraw();
else
GH.simpleRedraw();
// draw the mouse cursor and update the screen
// todo: bad way of updating the cursor, update screen should be the last statement of the rendering process
CCS->curh->draw1();
CSDL_Ext::update(screen);
CCS->curh->draw2();
pim->unlock();
}