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Fixed bug #722. GuiBase::Run is now mostly in its old state. (before rev 2062) One disadvantage is now that the FPS Counter doesn't work in battle.
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@ -351,7 +351,17 @@ void CGPreGame::update()
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if(SEL)
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SEL->update();
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// draw the mouse cursor and update the screen
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// todo: bad way of updating the cursor, update screen should be the last statement of the rendering process
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CCS->curh->draw1();
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CSDL_Ext::update(screen);
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CCS->curh->draw2();
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GH.topInt()->show(screen);
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// Handles mouse and key input
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GH.updateTime();
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GH.handleEvents();
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}
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CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<ui32, std::string> *Names /*= NULL*/)
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