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Fix missing broken shadows on hota map objects
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@ -142,13 +142,13 @@ CDefFile::CDefFile(std::string Name):
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palette[6] = H3Palette[6];
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palette[7] = H3Palette[7];
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break;
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case DefType::MAP:
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case DefType::MAP_HERO:
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palette[0] = H3Palette[0];
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palette[1] = H3Palette[1];
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palette[4] = H3Palette[4];
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//5 = owner flag, handled separately
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break;
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case DefType::MAP:
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case DefType::TERRAIN:
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palette[0] = H3Palette[0];
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palette[1] = H3Palette[1];
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