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Fixed villages/capitols not appearing.
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@ -378,8 +378,8 @@ void CClient::newGame( CConnection *con, StartInfo *si )
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const_cast<CGameInfo*>(CGI)->mh = new CMapHandler();
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const_cast<CGameInfo*>(CGI)->mh = new CMapHandler();
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CGI->mh->map = gs->map;
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CGI->mh->map = gs->map;
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tlog0 <<"Creating mapHandler: "<<tmh.getDif()<<std::endl;
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tlog0 <<"Creating mapHandler: "<<tmh.getDif()<<std::endl;
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CGI->mh->init();
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initVillagesCapitols(gs->map);
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initVillagesCapitols(gs->map);
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CGI->mh->init();
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pathInfo = new CPathsInfo(int3(gs->map->width, gs->map->height, gs->map->twoLevel+1));
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pathInfo = new CPathsInfo(int3(gs->map->width, gs->map->height, gs->map->twoLevel+1));
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tlog0 <<"Initializing mapHandler (together): "<<tmh.getDif()<<std::endl;
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tlog0 <<"Initializing mapHandler (together): "<<tmh.getDif()<<std::endl;
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}
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}
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