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https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
vcmi: use SpellSchool identifier instead of enum
Use identifier instead of enum inside callbacks. It is better and more expandable solution.
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75c39c6562
commit
d746a96d55
@ -122,9 +122,9 @@ CSpellWindow::CSpellWindow(const CGHeroInstance * _myHero, CPlayerInterface * _m
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++sitesPerOurTab[4];
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spell->forEachSchool([&sitesPerOurTab](const ESpellSchool & school, bool & stop)
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spell->forEachSchool([&sitesPerOurTab](const SpellSchool & school, bool & stop)
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{
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++sitesPerOurTab[(ui8)school];
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++sitesPerOurTab[school];
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});
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}
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if(sitesPerTabAdv[4] % 12 == 0)
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@ -24,7 +24,7 @@ class Caster;
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class DLL_LINKAGE Spell: public EntityT<SpellID>
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{
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public:
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using SchoolCallback = std::function<void(const ESpellSchool &, bool &)>;
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using SchoolCallback = std::function<void(const Identifier<ESpellSchool> &, bool &)>;
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///calculate spell damage on stack taking caster`s secondary skills into account
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virtual int64_t calculateDamage(const Caster * caster) const = 0;
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@ -43,7 +43,7 @@ public:
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virtual bool isSpecial() const = 0;
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virtual bool isMagical() const = 0; //Should this spell considered as magical effect or as ability (like dendroid's bind)
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virtual bool hasSchool(ESpellSchool school) const = 0;
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virtual bool hasSchool(Identifier<ESpellSchool> school) const = 0;
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virtual void forEachSchool(const SchoolCallback & cb) const = 0;
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virtual const std::string & getCastSound() const = 0;
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virtual int32_t getCost(const int32_t skillLevel) const = 0;
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@ -260,7 +260,7 @@ namespace JsonRandom
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vstd::erase_if(spells, [=](const SpellID & spell)
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{
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return !VLC->spellh->getById(spell)->hasSchool(ESpellSchool(schoolID));
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return !VLC->spellh->getById(spell)->hasSchool(SpellSchool(schoolID));
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});
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}
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@ -620,14 +620,14 @@ int32_t CGHeroInstance::getSpellSchoolLevel(const spells::Spell * spell, int32_t
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{
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int32_t skill = -1; //skill level
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spell->forEachSchool([&, this](const ESpellSchool & cnf, bool & stop)
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spell->forEachSchool([&, this](const SpellSchool & cnf, bool & stop)
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{
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int32_t thisSchool = valOfBonuses(BonusType::MAGIC_SCHOOL_SKILL, SpellSchool(cnf)); //FIXME: Bonus shouldn't be additive (Witchking Artifacts : Crown of Skies)
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int32_t thisSchool = valOfBonuses(BonusType::MAGIC_SCHOOL_SKILL, cnf); //FIXME: Bonus shouldn't be additive (Witchking Artifacts : Crown of Skies)
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if(thisSchool > skill)
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{
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skill = thisSchool;
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if(outSelectedSchool)
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*outSelectedSchool = SpellSchool(cnf);
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*outSelectedSchool = cnf;
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}
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});
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@ -650,9 +650,9 @@ int64_t CGHeroInstance::getSpellBonus(const spells::Spell * spell, int64_t base,
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int maxSchoolBonus = 0;
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spell->forEachSchool([&maxSchoolBonus, this](const ESpellSchool & cnf, bool & stop)
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spell->forEachSchool([&maxSchoolBonus, this](const SpellSchool & cnf, bool & stop)
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{
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vstd::amax(maxSchoolBonus, valOfBonuses(BonusType::SPELL_DAMAGE, SpellSchool(cnf)));
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vstd::amax(maxSchoolBonus, valOfBonuses(BonusType::SPELL_DAMAGE, cnf));
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});
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base = static_cast<int64_t>(base * (100 + maxSchoolBonus) / 100.0);
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@ -739,9 +739,9 @@ bool CGHeroInstance::canCastThisSpell(const spells::Spell * spell) const
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bool schoolBonus = false;
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spell->forEachSchool([this, &schoolBonus](const ESpellSchool & cnf, bool & stop)
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spell->forEachSchool([this, &schoolBonus](const SpellSchool & cnf, bool & stop)
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{
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if(hasBonusOfType(BonusType::SPELLS_OF_SCHOOL, SpellSchool(cnf)))
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if(hasBonusOfType(BonusType::SPELLS_OF_SCHOOL, cnf))
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{
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schoolBonus = stop = true;
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}
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@ -124,7 +124,7 @@ int64_t CSpell::calculateDamage(const spells::Caster * caster) const
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return caster->getSpellBonus(this, rawDamage, nullptr);
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}
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bool CSpell::hasSchool(ESpellSchool which) const
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bool CSpell::hasSchool(SpellSchool which) const
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{
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return school.count(which) && school.at(which);
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}
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@ -149,7 +149,7 @@ spells::AimType CSpell::getTargetType() const
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return targetType;
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}
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void CSpell::forEachSchool(const std::function<void(const ESpellSchool &, bool &)>& cb) const
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void CSpell::forEachSchool(const std::function<void(const SpellSchool &, bool &)>& cb) const
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{
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bool stop = false;
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for(auto iter : SpellConfig::SCHOOL_ORDER)
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@ -157,7 +157,7 @@ void CSpell::forEachSchool(const std::function<void(const ESpellSchool &, bool &
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const spells::SchoolInfo & cnf = SpellConfig::SCHOOL[iter];
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if(school.at(cnf.id))
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{
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cb(cnf.id.toEnum(), stop);
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cb(cnf.id, stop);
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if(stop)
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break;
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@ -381,11 +381,11 @@ int64_t CSpell::adjustRawDamage(const spells::Caster * caster, const battle::Uni
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{
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const auto * bearer = affectedCreature->getBonusBearer();
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//applying protections - when spell has more then one elements, only one protection should be applied (I think)
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forEachSchool([&](const ESpellSchool & cnf, bool & stop)
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forEachSchool([&](const SpellSchool & cnf, bool & stop)
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{
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if(bearer->hasBonusOfType(BonusType::SPELL_DAMAGE_REDUCTION, SpellSchool(cnf)))
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if(bearer->hasBonusOfType(BonusType::SPELL_DAMAGE_REDUCTION, cnf))
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{
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ret *= 100 - bearer->valOfBonuses(BonusType::SPELL_DAMAGE_REDUCTION, SpellSchool(cnf));
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ret *= 100 - bearer->valOfBonuses(BonusType::SPELL_DAMAGE_REDUCTION, cnf);
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ret /= 100;
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stop = true; //only bonus from one school is used
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}
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@ -201,14 +201,14 @@ public:
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int64_t calculateDamage(const spells::Caster * caster) const override;
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bool hasSchool(ESpellSchool school) const override;
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bool hasSchool(SpellSchool school) const override;
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/**
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* Calls cb for each school this spell belongs to
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*
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* Set stop to true to abort looping
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*/
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void forEachSchool(const std::function<void(const ESpellSchool &, bool &)> & cb) const override;
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void forEachSchool(const std::function<void(const SpellSchool &, bool &)> & cb) const override;
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spells::AimType getTargetType() const;
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@ -177,16 +177,16 @@ protected:
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bool elementalImmune = false;
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auto bearer = target->getBonusBearer();
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m->getSpell()->forEachSchool([&](const ESpellSchool & cnf, bool & stop)
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m->getSpell()->forEachSchool([&](const SpellSchool & cnf, bool & stop)
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{
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if (bearer->hasBonusOfType(BonusType::SPELL_SCHOOL_IMMUNITY, SpellSchool(cnf)))
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if (bearer->hasBonusOfType(BonusType::SPELL_SCHOOL_IMMUNITY, cnf))
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{
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elementalImmune = true;
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stop = true; //only bonus from one school is used
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}
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else if(!m->isPositiveSpell()) //negative or indifferent
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{
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if (bearer->hasBonusOfType(BonusType::NEGATIVE_EFFECTS_IMMUNITY, SpellSchool(cnf)))
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if (bearer->hasBonusOfType(BonusType::NEGATIVE_EFFECTS_IMMUNITY, cnf))
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{
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elementalImmune = true;
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stop = true; //only bonus from one school is used
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@ -87,9 +87,9 @@ bool Damage::isReceptive(const Mechanics * m, const battle::Unit * unit) const
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bool isImmune = m->getSpell()->isMagical() && (unit->getBonusBearer()->valOfBonuses(BonusType::SPELL_DAMAGE_REDUCTION, SpellSchool(ESpellSchool::ANY)) >= 100); //General spell damage immunity
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//elemental immunity for damage
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m->getSpell()->forEachSchool([&](const ESpellSchool & cnf, bool & stop)
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m->getSpell()->forEachSchool([&](const SpellSchool & cnf, bool & stop)
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{
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isImmune |= (unit->getBonusBearer()->valOfBonuses(BonusType::SPELL_DAMAGE_REDUCTION, SpellSchool(cnf)) >= 100); //100% reduction is immunity
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isImmune |= (unit->getBonusBearer()->valOfBonuses(BonusType::SPELL_DAMAGE_REDUCTION, cnf) >= 100); //100% reduction is immunity
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});
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return !isImmune;
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@ -45,7 +45,7 @@ public:
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MOCK_CONST_METHOD0(isOffensive, bool());
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MOCK_CONST_METHOD0(isSpecial, bool());
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MOCK_CONST_METHOD0(isMagical, bool());
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MOCK_CONST_METHOD1(hasSchool, bool(ESpellSchool));
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MOCK_CONST_METHOD1(hasSchool, bool(SpellSchool));
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MOCK_CONST_METHOD1(forEachSchool, void(const SchoolCallback &));
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MOCK_CONST_METHOD0(getCastSound, const std::string &());
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MOCK_CONST_METHOD1(registerIcons, void(const IconRegistar &));
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@ -30,8 +30,8 @@ public:
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EXPECT_CALL(spellMock, forEachSchool(NotNull())).Times(AtLeast(1)).WillRepeatedly([](const spells::Spell::SchoolCallback & cb)
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{
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bool stop = false;
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cb(ESpellSchool::AIR, stop);
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cb(ESpellSchool::FIRE, stop);
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cb(SpellSchool(ESpellSchool::AIR), stop);
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cb(SpellSchool(ESpellSchool::FIRE), stop);
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});
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EXPECT_CALL(mechanicsMock, isPositiveSpell()).WillRepeatedly(Return(isPositive));
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