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get rid of CBattleInfoCallback::calculateSpellDmg
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@@ -17,6 +17,7 @@
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#include "BattleState.h" // for BattleInfo
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#include "NetPacks.h" // for InfoWindow
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#include "CModHandler.h"
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#include "CSpellHandler.h"
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//TODO make clean
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#define ERROR_VERBOSE_OR_NOT_RET_VAL_IF(cond, verbose, txt, retVal) do {if(cond){if(verbose)logGlobal->errorStream() << BOOST_CURRENT_FUNCTION << ": " << txt; return retVal;}} while(0)
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@@ -173,16 +174,14 @@ int CGameInfoCallback::estimateSpellDamage(const CSpell * sp, const CGHeroInstan
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if(!gs->curB) //no battle
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{
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if (hero) //but we see hero's spellbook
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return gs->curB->calculateSpellDmg(
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sp, hero, nullptr, hero->getSpellSchoolLevel(sp), hero->getPrimSkillLevel(PrimarySkill::SPELL_POWER));
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return sp->calculateDamage(hero, nullptr, hero->getSpellSchoolLevel(sp), hero->getPrimSkillLevel(PrimarySkill::SPELL_POWER));
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else
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return 0; //mage guild
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}
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//gs->getHero(gs->currentPlayer)
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//const CGHeroInstance * ourHero = gs->curB->heroes[0]->tempOwner == player ? gs->curB->heroes[0] : gs->curB->heroes[1];
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const CGHeroInstance * ourHero = hero;
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return gs->curB->calculateSpellDmg(
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sp, ourHero, nullptr, ourHero->getSpellSchoolLevel(sp), ourHero->getPrimSkillLevel(PrimarySkill::SPELL_POWER));
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return sp->calculateDamage(ourHero, nullptr, ourHero->getSpellSchoolLevel(sp), ourHero->getPrimSkillLevel(PrimarySkill::SPELL_POWER));
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}
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void CGameInfoCallback::getThievesGuildInfo(SThievesGuildInfo & thi, const CGObjectInstance * obj)
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