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	Many fixes, mostly related to hot-seat.
This commit is contained in:
		| @@ -2543,9 +2543,9 @@ void CBattleInterface::stackIsCatapulting(const CatapultAttack & ca) | ||||
| void CBattleInterface::battleFinished(const BattleResult& br) | ||||
| { | ||||
| 	bresult = &br; | ||||
| 	curInt->pim->unlock(); | ||||
| 	LOCPLINT->pim->unlock(); | ||||
| 	animsAreDisplayed.waitUntil(false); | ||||
| 	curInt->pim->lock(); | ||||
| 	LOCPLINT->pim->lock(); | ||||
| 	displayBattleFinished(); | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -120,9 +120,16 @@ CPlayerInterface::~CPlayerInterface() | ||||
| 	delete pim; | ||||
| 	delete showingDialog; | ||||
| 	delete mainFPSmng; | ||||
| 	if(adventureInt->active & CIntObject::KEYBOARD) | ||||
| 		adventureInt->deactivateKeys(); | ||||
| 	delete adventureInt; | ||||
| 	if(adventureInt) | ||||
| 	{ | ||||
| 		if(adventureInt->active & CIntObject::KEYBOARD) | ||||
| 			adventureInt->deactivateKeys(); | ||||
| 		delete adventureInt; | ||||
| 		adventureInt = NULL; | ||||
| 	} | ||||
|  | ||||
| 	if(cingconsole->active) //TODO | ||||
| 		cingconsole->deactivate(); | ||||
| 	delete cingconsole; | ||||
|  | ||||
| 	for(std::map<int,SDL_Surface*>::iterator i=graphics->heroWins.begin(); i!= graphics->heroWins.end(); i++) | ||||
| @@ -838,7 +845,7 @@ void CPlayerInterface::showInfoDialog(const std::string &text, const std::vector | ||||
| 	pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0)); | ||||
| 	CInfoWindow * temp = new CInfoWindow(text,playerID,0,components,pom,false); | ||||
|  | ||||
| 	if(/*makingTurn && */GH.listInt.size()) | ||||
| 	if(makingTurn && GH.listInt.size() && LOCPLINT == this) | ||||
| 	{ | ||||
| 		CGI->soundh->playSound(static_cast<soundBase::soundID>(soundID)); | ||||
| 		showingDialog->set(true); | ||||
| @@ -1691,6 +1698,9 @@ void CPlayerInterface::finishMovement( const TryMoveHero &details, const int3 &h | ||||
|  | ||||
| void CPlayerInterface::gameOver(ui8 player, bool victory ) | ||||
| { | ||||
| 	if(LOCPLINT != this) | ||||
| 		return; | ||||
|  | ||||
| 	if(player == playerID) | ||||
| 	{ | ||||
| 		if(!victory) | ||||
|   | ||||
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