mirror of
https://github.com/vcmi/vcmi.git
synced 2025-08-13 19:54:17 +02:00
Many fixes, mostly related to hot-seat.
This commit is contained in:
@@ -2543,9 +2543,9 @@ void CBattleInterface::stackIsCatapulting(const CatapultAttack & ca)
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void CBattleInterface::battleFinished(const BattleResult& br)
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void CBattleInterface::battleFinished(const BattleResult& br)
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{
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{
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bresult = &br;
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bresult = &br;
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curInt->pim->unlock();
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LOCPLINT->pim->unlock();
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animsAreDisplayed.waitUntil(false);
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animsAreDisplayed.waitUntil(false);
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curInt->pim->lock();
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LOCPLINT->pim->lock();
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displayBattleFinished();
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displayBattleFinished();
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}
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}
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@@ -120,9 +120,16 @@ CPlayerInterface::~CPlayerInterface()
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delete pim;
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delete pim;
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delete showingDialog;
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delete showingDialog;
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delete mainFPSmng;
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delete mainFPSmng;
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if(adventureInt->active & CIntObject::KEYBOARD)
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if(adventureInt)
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adventureInt->deactivateKeys();
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{
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delete adventureInt;
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if(adventureInt->active & CIntObject::KEYBOARD)
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adventureInt->deactivateKeys();
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delete adventureInt;
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adventureInt = NULL;
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}
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if(cingconsole->active) //TODO
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cingconsole->deactivate();
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delete cingconsole;
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delete cingconsole;
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for(std::map<int,SDL_Surface*>::iterator i=graphics->heroWins.begin(); i!= graphics->heroWins.end(); i++)
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for(std::map<int,SDL_Surface*>::iterator i=graphics->heroWins.begin(); i!= graphics->heroWins.end(); i++)
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@@ -838,7 +845,7 @@ void CPlayerInterface::showInfoDialog(const std::string &text, const std::vector
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pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
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pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
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CInfoWindow * temp = new CInfoWindow(text,playerID,0,components,pom,false);
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CInfoWindow * temp = new CInfoWindow(text,playerID,0,components,pom,false);
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if(/*makingTurn && */GH.listInt.size())
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if(makingTurn && GH.listInt.size() && LOCPLINT == this)
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{
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{
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CGI->soundh->playSound(static_cast<soundBase::soundID>(soundID));
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CGI->soundh->playSound(static_cast<soundBase::soundID>(soundID));
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showingDialog->set(true);
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showingDialog->set(true);
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@@ -1691,6 +1698,9 @@ void CPlayerInterface::finishMovement( const TryMoveHero &details, const int3 &h
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void CPlayerInterface::gameOver(ui8 player, bool victory )
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void CPlayerInterface::gameOver(ui8 player, bool victory )
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{
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{
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if(LOCPLINT != this)
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return;
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if(player == playerID)
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if(player == playerID)
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{
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{
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if(!victory)
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if(!victory)
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@@ -255,7 +255,7 @@ int CSaveFile::write( const void * data, unsigned size )
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return size;
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return size;
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}
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}
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CLoadFile::CLoadFile( const std::string &fname )
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CLoadFile::CLoadFile( const std::string &fname, bool requireLatest )
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:sfile(new std::ifstream(fname.c_str(),std::ios::binary))
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:sfile(new std::ifstream(fname.c_str(),std::ios::binary))
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{
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{
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registerTypes(*this);
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registerTypes(*this);
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@@ -278,7 +278,7 @@ CLoadFile::CLoadFile( const std::string &fname )
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}
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}
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*this >> myVersion;
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*this >> myVersion;
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if(myVersion != version)
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if(myVersion != version && requireLatest)
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{
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{
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tlog1 << "Error: Not supported save format! (file " << fname << " )\n";
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tlog1 << "Error: Not supported save format! (file " << fname << " )\n";
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delete sfile;
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delete sfile;
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@@ -694,7 +694,7 @@ class DLL_EXPORT CLoadFile
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}
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}
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public:
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public:
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std::ifstream *sfile;
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std::ifstream *sfile;
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CLoadFile(const std::string &fname);
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CLoadFile(const std::string &fname, bool requireLatest = true);
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~CLoadFile();
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~CLoadFile();
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int read(const void * data, unsigned size);
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int read(const void * data, unsigned size);
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};
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};
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@@ -434,13 +434,6 @@ void CMapHandler::init()
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initObjectRects();
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initObjectRects();
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tlog0<<"\tMaking object rects: "<<th.getDif()<<std::endl;
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tlog0<<"\tMaking object rects: "<<th.getDif()<<std::endl;
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for (int i = 0; i < 8 ; i++)
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{
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TerrainTile2 &t = ttiles[24+i][0][0];
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//tlog0 << t.objects.front().first->defInfo->name << ' ';
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}
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}
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}
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// Update map window screen
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// Update map window screen
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