From d7f06986512d53388458999b360d813b4b718ce7 Mon Sep 17 00:00:00 2001 From: nordsoft Date: Thu, 31 Aug 2023 20:46:48 +0400 Subject: [PATCH] Change text hints --- Mods/vcmi/config/vcmi/english.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Mods/vcmi/config/vcmi/english.json b/Mods/vcmi/config/vcmi/english.json index cb7c2489f..4fb4c6722 100644 --- a/Mods/vcmi/config/vcmi/english.json +++ b/Mods/vcmi/config/vcmi/english.json @@ -191,10 +191,10 @@ "vcmi.randomMapTab.widgets.teamAlignmentsLabel" : "Team Alignments", "vcmi.randomMapTab.widgets.roadTypesLabel" : "Road Types", - "vcmi.optionsTab.widgets.chessFieldBase.help" : "{Base timer}\n\nCounts down when {turn timer} runs out, never resets. If timer expires, player ends turn.", - "vcmi.optionsTab.widgets.chessFieldTurn.help" : "{Turn timer}\n\nCounts down when player is making turn on adventure map, resets every turn. If {base timer} is enabled, unspent time will be added to it.", - "vcmi.optionsTab.widgets.chessFieldBattle.help" : "{Battle timer}\n\nCounts down during battles when {stack timer} runs out, resets every battle. if timer expires, currently acting stack will defend.", - "vcmi.optionsTab.widgets.chessFieldCreature.help" : "{Creature timer}\n\nCounts down when player is choosing action in battle, resets after each stack turn.", + "vcmi.optionsTab.widgets.chessFieldBase.help" : "{Extra timer}\n\nStarts counting down when the {turn timer} reaches zero. It is set only once at the beginning of the game. When this timer reaches zero, the player's turn ends.", + "vcmi.optionsTab.widgets.chessFieldTurn.help" : "{Turn timer}\n\nStarts counting down when the player starts their turn on the adventure map. It is reset to its initial value at the start of each turn. Any unused turn time will be added to the {Extra timer} if it is in use.", + "vcmi.optionsTab.widgets.chessFieldBattle.help" : "{Battle timer}\n\nCounts down during battles when the {stack timer} reaches zero. It is reset to its initial value at the start of each battle. If the timer reaches zero, the currently active stack will defend.", + "vcmi.optionsTab.widgets.chessFieldCreature.help" : "{Stack timer}\n\nStarts counting down when the player is selecting an action for the current stack during battle. It resets to its initial value after the stack's action is completed.", "vcmi.optionsTab.widgets.labelTimer" : "Timer", "vcmi.optionsTab.widgets.timerModeSwitch.classic" : "Classic timer", "vcmi.optionsTab.widgets.timerModeSwitch.chess" : "Chess timer",