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mirror of https://github.com/vcmi/vcmi.git synced 2025-10-08 23:22:25 +02:00

introduce toResourceType

This commit is contained in:
Laserlicht
2025-09-15 00:08:18 +02:00
parent acd067e587
commit d808bd6412
34 changed files with 160 additions and 102 deletions

View File

@@ -18,17 +18,17 @@
VCMI_LIB_NAMESPACE_BEGIN
std::string resources::ResourceType::getNameTextID() const
std::string Resource::getNameTextID() const
{
return TextIdentifier( "resources", modScope, identifier, "name" ).get();
}
std::string resources::ResourceType::getNameTranslated() const
std::string Resource::getNameTranslated() const
{
return LIBRARY->generaltexth->translate(getNameTextID());
}
void resources::ResourceType::registerIcons(const IconRegistar & cb) const
void Resource::registerIcons(const IconRegistar & cb) const
{
cb(getIconIndex(), 0, "SMALRES", iconSmall);
cb(getIconIndex(), 0, "RESOURCE", iconMedium);
@@ -42,36 +42,28 @@ std::vector<JsonNode> ResourceTypeHandler::loadLegacyData()
return std::vector<JsonNode>(8, JsonNode(JsonMap()));
}
std::shared_ptr<resources::ResourceType> ResourceTypeHandler::loadObjectImpl(std::string scope, std::string name, const JsonNode & data, size_t index)
std::shared_ptr<Resource> ResourceTypeHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
{
auto ret = std::make_shared<resources::ResourceType>();
auto ret = std::make_shared<Resource>();
ret->id = GameResID(index);
ret->modScope = scope;
ret->identifier = name;
ret->identifier = identifier;
ret->price = data["price"].Integer();
ret->iconSmall = data["images"]["small"].String();
ret->iconMedium = data["images"]["medium"].String();
ret->iconLarge = data["images"]["large"].String();
ret->price = json["price"].Integer();
ret->iconSmall = json["images"]["small"].String();
ret->iconMedium = json["images"]["medium"].String();
ret->iconLarge = json["images"]["large"].String();
LIBRARY->generaltexth->registerString(scope, ret->getNameTextID(), data["name"]);
LIBRARY->generaltexth->registerString(scope, ret->getNameTextID(), json["name"]);
return ret;
}
/// loads single object into game. Scope is namespace of this object, same as name of source mod
void ResourceTypeHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
const std::vector<std::string> & ResourceTypeHandler::getTypeNames() const
{
objects.push_back(loadObjectImpl(scope, name, data, objects.size()));
registerObject(scope, "resources", name, objects.back()->getIndex());
}
void ResourceTypeHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
{
assert(objects[index] == nullptr); // ensure that this id was not loaded before
objects[index] = loadObjectImpl(scope, name, data, index);
registerObject(scope, "resources", name, objects[index]->getIndex());
static const std::vector<std::string> types = { "resources" };
return types;
}
std::vector<GameResID> ResourceTypeHandler::getAllObjects() const
@@ -79,7 +71,7 @@ std::vector<GameResID> ResourceTypeHandler::getAllObjects() const
std::vector<GameResID> result;
for (const auto & resource : objects)
result.push_back(resource->id);
result.push_back(resource->getId());
return result;
}