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introduce toResourceType
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@@ -108,7 +108,7 @@ void StatisticDataSetEntry::serializeJson(JsonSerializeFormat & handler)
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auto zonesData = handler.enterStruct("numMines");
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for(auto & idx : LIBRARY->resourceTypeHandler->getAllObjects())
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if(idx != GameResID::MITHRIL)
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handler.serializeInt(LIBRARY->resourceTypeHandler->getById(idx)->getJsonKey(), numMines[idx], 0);
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handler.serializeInt(idx.toResource()->getJsonKey(), numMines[idx], 0);
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}
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handler.serializeInt("score", score);
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handler.serializeInt("maxHeroLevel", maxHeroLevel);
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@@ -193,15 +193,15 @@ std::string StatisticDataSet::toCsv(std::string sep) const
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ss << "EventDefeatedStrongestHero" << sep;
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ss << "MovementPointsUsed";
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for(auto & resource : resources)
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ss << sep << LIBRARY->resourceTypeHandler->getById(resource)->getJsonKey();
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ss << sep << resource.toResource()->getJsonKey();
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for(auto & resource : resources)
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ss << sep << LIBRARY->resourceTypeHandler->getById(resource)->getJsonKey() + "Mines";
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ss << sep << resource.toResource()->getJsonKey() + "Mines";
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for(auto & resource : resources)
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ss << sep << LIBRARY->resourceTypeHandler->getById(resource)->getJsonKey() + "SpentResourcesForArmy";
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ss << sep << resource.toResource()->getJsonKey() + "SpentResourcesForArmy";
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for(auto & resource : resources)
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ss << sep << LIBRARY->resourceTypeHandler->getById(resource)->getJsonKey() + "SpentResourcesForBuildings";
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ss << sep << resource.toResource()->getJsonKey() + "SpentResourcesForBuildings";
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for(auto & resource : resources)
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ss << sep << LIBRARY->resourceTypeHandler->getById(resource)->getJsonKey() + "TradeVolume";
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ss << sep << resource.toResource()->getJsonKey() + "TradeVolume";
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ss << "\r\n";
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for(auto & entry : data)
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