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mirror of https://github.com/vcmi/vcmi.git synced 2025-10-08 23:22:25 +02:00

introduce toResourceType

This commit is contained in:
Laserlicht
2025-09-15 00:08:18 +02:00
parent acd067e587
commit d808bd6412
34 changed files with 160 additions and 102 deletions

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@@ -471,7 +471,7 @@ int32_t getArtifactBonusScoreImpl(const std::shared_ptr<Bonus> & bonus)
case BonusType::UNDEAD_RAISE_PERCENTAGE: case BonusType::UNDEAD_RAISE_PERCENTAGE:
return bonus->val * 400; return bonus->val * 400;
case BonusType::GENERATE_RESOURCE: case BonusType::GENERATE_RESOURCE:
return bonus->val * LIBRARY->resourceTypeHandler->getById(bonus->subtype.as<GameResID>())->getPrice() * 10; return bonus->val * bonus->subtype.as<GameResID>().toResource()->getPrice() * 10;
case BonusType::SPELL_DURATION: case BonusType::SPELL_DURATION:
return bonus->val * 200; return bonus->val * 200;
case BonusType::MAGIC_RESISTANCE: case BonusType::MAGIC_RESISTANCE:

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@@ -44,13 +44,13 @@ std::string AbstractGoal::toString() const
switch(goalType) switch(goalType)
{ {
case COLLECT_RES: case COLLECT_RES:
desc = "COLLECT RESOURCE " + LIBRARY->resourceTypeHandler->getById(resID)->getJsonKey() + " (" + std::to_string(value) + ")"; desc = "COLLECT RESOURCE " + GameResID(resID).toResource()->getJsonKey() + " (" + std::to_string(value) + ")";
break; break;
case TRADE: case TRADE:
{ {
auto obj = cb->getObjInstance(ObjectInstanceID(objid)); auto obj = cb->getObjInstance(ObjectInstanceID(objid));
if (obj) if (obj)
desc = (boost::format("TRADE %d of %s at %s") % value % LIBRARY->resourceTypeHandler->getById(resID)->getJsonKey() % obj->getObjectName()).str(); desc = (boost::format("TRADE %d of %s at %s") % value % GameResID(resID).toResource()->getJsonKey() % obj->getObjectName()).str();
} }
break; break;
case GATHER_TROOPS: case GATHER_TROOPS:

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@@ -57,13 +57,13 @@ std::string AbstractGoal::name() const //TODO: virtualize
case BUILD_STRUCTURE: case BUILD_STRUCTURE:
return "BUILD STRUCTURE"; return "BUILD STRUCTURE";
case COLLECT_RES: case COLLECT_RES:
desc = "COLLECT RESOURCE " + LIBRARY->resourceTypeHandler->getById(resID)->getJsonKey() + " (" + std::to_string(value) + ")"; desc = "COLLECT RESOURCE " + GameResID(resID).toResource()->getJsonKey() + " (" + std::to_string(value) + ")";
break; break;
case TRADE: case TRADE:
{ {
auto obj = cb->getObjInstance(ObjectInstanceID(objid)); auto obj = cb->getObjInstance(ObjectInstanceID(objid));
if (obj) if (obj)
desc = (boost::format("TRADE %d of %s at %s") % value % LIBRARY->resourceTypeHandler->getById(resID)->getJsonKey() % obj->getObjectName()).str(); desc = (boost::format("TRADE %d of %s at %s") % value % GameResID(resID).toResource()->getJsonKey() % obj->getObjectName()).str();
} }
break; break;
case GATHER_TROOPS: case GATHER_TROOPS:

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@@ -288,7 +288,7 @@ std::shared_ptr<CIntObject> AdventureMapWidget::buildResourceDateBar(const JsonN
for(auto i = 0; i < GameConstants::RESOURCE_QUANTITY; i++) //TODO: configurable resource support for(auto i = 0; i < GameConstants::RESOURCE_QUANTITY; i++) //TODO: configurable resource support
{ {
const auto & node = input[LIBRARY->resourceTypeHandler->getById(i)->getJsonKey()]; const auto & node = input[GameResID(i).toResource()->getJsonKey()];
if(node.isNull()) if(node.isNull())
continue; continue;

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@@ -80,7 +80,7 @@ void CStatisticScreen::onSelectButton()
auto possibleRes = std::vector<EGameResID>{EGameResID::GOLD, EGameResID::WOOD, EGameResID::MERCURY, EGameResID::ORE, EGameResID::SULFUR, EGameResID::CRYSTAL, EGameResID::GEMS}; auto possibleRes = std::vector<EGameResID>{EGameResID::GOLD, EGameResID::WOOD, EGameResID::MERCURY, EGameResID::ORE, EGameResID::SULFUR, EGameResID::CRYSTAL, EGameResID::GEMS};
std::vector<std::string> resourceText; std::vector<std::string> resourceText;
for(const auto & res : possibleRes) for(const auto & res : possibleRes)
resourceText.emplace_back(MetaString::createFromTextID(LIBRARY->resourceTypeHandler->getById(res)->getNameTextID()).toString()); resourceText.emplace_back(MetaString::createFromTextID(res.toResource()->getNameTextID()).toString());
ENGINE->windows().createAndPushWindow<StatisticSelector>(resourceText, [this, content, possibleRes](int index) ENGINE->windows().createAndPushWindow<StatisticSelector>(resourceText, [this, content, possibleRes](int index)
{ {
@@ -170,7 +170,7 @@ std::shared_ptr<CIntObject> CStatisticScreen::getContent(Content c, EGameResID r
case CHART_RESOURCES: case CHART_RESOURCES:
plotData = extractData(statistic, [res](const StatisticDataSetEntry & val) -> float { return val.resources[res]; }); plotData = extractData(statistic, [res](const StatisticDataSetEntry & val) -> float { return val.resources[res]; });
return std::make_shared<LineChart>(contentArea.resize(-5), LIBRARY->generaltexth->translate(std::get<0>(contentInfo[c])) + " - " + MetaString::createFromTextID(LIBRARY->resourceTypeHandler->getById(res)->getNameTextID()).toString(), plotData, icons, 0); return std::make_shared<LineChart>(contentArea.resize(-5), LIBRARY->generaltexth->translate(std::get<0>(contentInfo[c])) + " - " + MetaString::createFromTextID(res.toResource()->getNameTextID()).toString(), plotData, icons, 0);
case CHART_INCOME: case CHART_INCOME:
plotData = extractData(statistic, [](const StatisticDataSetEntry & val) -> float { return val.income; }); plotData = extractData(statistic, [](const StatisticDataSetEntry & val) -> float { return val.income; });
@@ -194,7 +194,7 @@ std::shared_ptr<CIntObject> CStatisticScreen::getContent(Content c, EGameResID r
case CHART_NUMBER_OF_MINES: case CHART_NUMBER_OF_MINES:
plotData = extractData(statistic, [res](StatisticDataSetEntry val) -> float { return val.numMines[res]; }); plotData = extractData(statistic, [res](StatisticDataSetEntry val) -> float { return val.numMines[res]; });
return std::make_shared<LineChart>(contentArea.resize(-5), LIBRARY->generaltexth->translate(std::get<0>(contentInfo[c])) + " - " + MetaString::createFromTextID(LIBRARY->resourceTypeHandler->getById(res)->getNameTextID()).toString(), plotData, icons, 0); return std::make_shared<LineChart>(contentArea.resize(-5), LIBRARY->generaltexth->translate(std::get<0>(contentInfo[c])) + " - " + MetaString::createFromTextID(res.toResource()->getNameTextID()).toString(), plotData, icons, 0);
case CHART_ARMY_STRENGTH: case CHART_ARMY_STRENGTH:
plotData = extractData(statistic, [](const StatisticDataSetEntry & val) -> float { return val.armyStrength; }); plotData = extractData(statistic, [](const StatisticDataSetEntry & val) -> float { return val.armyStrength; });
@@ -206,11 +206,11 @@ std::shared_ptr<CIntObject> CStatisticScreen::getContent(Content c, EGameResID r
case CHART_RESOURCES_SPENT_ARMY: case CHART_RESOURCES_SPENT_ARMY:
plotData = extractData(statistic, [res](const StatisticDataSetEntry & val) -> float { return val.spentResourcesForArmy[res]; }); plotData = extractData(statistic, [res](const StatisticDataSetEntry & val) -> float { return val.spentResourcesForArmy[res]; });
return std::make_shared<LineChart>(contentArea.resize(-5), LIBRARY->generaltexth->translate(std::get<0>(contentInfo[c])) + " - " + MetaString::createFromTextID(LIBRARY->resourceTypeHandler->getById(res)->getNameTextID()).toString(), plotData, icons, 0); return std::make_shared<LineChart>(contentArea.resize(-5), LIBRARY->generaltexth->translate(std::get<0>(contentInfo[c])) + " - " + MetaString::createFromTextID(res.toResource()->getNameTextID()).toString(), plotData, icons, 0);
case CHART_RESOURCES_SPENT_BUILDINGS: case CHART_RESOURCES_SPENT_BUILDINGS:
plotData = extractData(statistic, [res](const StatisticDataSetEntry & val) -> float { return val.spentResourcesForBuildings[res]; }); plotData = extractData(statistic, [res](const StatisticDataSetEntry & val) -> float { return val.spentResourcesForBuildings[res]; });
return std::make_shared<LineChart>(contentArea.resize(-5), LIBRARY->generaltexth->translate(std::get<0>(contentInfo[c])) + " - " + MetaString::createFromTextID(LIBRARY->resourceTypeHandler->getById(res)->getNameTextID()).toString(), plotData, icons, 0); return std::make_shared<LineChart>(contentArea.resize(-5), LIBRARY->generaltexth->translate(std::get<0>(contentInfo[c])) + " - " + MetaString::createFromTextID(res.toResource()->getNameTextID()).toString(), plotData, icons, 0);
case CHART_MAP_EXPLORED: case CHART_MAP_EXPLORED:
plotData = extractData(statistic, [](const StatisticDataSetEntry & val) -> float { return val.mapExploredRatio; }); plotData = extractData(statistic, [](const StatisticDataSetEntry & val) -> float { return val.mapExploredRatio; });
@@ -331,43 +331,43 @@ OverviewPanel::OverviewPanel(Rect position, std::string title, const StatisticDa
} }
}, },
{ {
LIBRARY->generaltexth->translate("vcmi.statisticWindow.param.tradeVolume") + " - " + MetaString::createFromTextID(LIBRARY->resourceTypeHandler->getById(EGameResID::GOLD)->getNameTextID()).toString(), [this](PlayerColor color){ LIBRARY->generaltexth->translate("vcmi.statisticWindow.param.tradeVolume") + " - " + MetaString::createFromTextID(GameResID(EGameResID::GOLD).toResource()->getNameTextID()).toString(), [this](PlayerColor color){
auto val = playerDataFilter(color).back(); auto val = playerDataFilter(color).back();
return std::to_string(val.tradeVolume[EGameResID::GOLD]); return std::to_string(val.tradeVolume[EGameResID::GOLD]);
} }
}, },
{ {
LIBRARY->generaltexth->translate("vcmi.statisticWindow.param.tradeVolume") + " - " + MetaString::createFromTextID(LIBRARY->resourceTypeHandler->getById(EGameResID::WOOD)->getNameTextID()).toString(), [this](PlayerColor color){ LIBRARY->generaltexth->translate("vcmi.statisticWindow.param.tradeVolume") + " - " + MetaString::createFromTextID(GameResID(EGameResID::WOOD).toResource()->getNameTextID()).toString(), [this](PlayerColor color){
auto val = playerDataFilter(color).back(); auto val = playerDataFilter(color).back();
return std::to_string(val.tradeVolume[EGameResID::WOOD]); return std::to_string(val.tradeVolume[EGameResID::WOOD]);
} }
}, },
{ {
LIBRARY->generaltexth->translate("vcmi.statisticWindow.param.tradeVolume") + " - " + MetaString::createFromTextID(LIBRARY->resourceTypeHandler->getById(EGameResID::MERCURY)->getNameTextID()).toString(), [this](PlayerColor color){ LIBRARY->generaltexth->translate("vcmi.statisticWindow.param.tradeVolume") + " - " + MetaString::createFromTextID(GameResID(EGameResID::MERCURY).toResource()->getNameTextID()).toString(), [this](PlayerColor color){
auto val = playerDataFilter(color).back(); auto val = playerDataFilter(color).back();
return std::to_string(val.tradeVolume[EGameResID::MERCURY]); return std::to_string(val.tradeVolume[EGameResID::MERCURY]);
} }
}, },
{ {
LIBRARY->generaltexth->translate("vcmi.statisticWindow.param.tradeVolume") + " - " + MetaString::createFromTextID(LIBRARY->resourceTypeHandler->getById(EGameResID::ORE)->getNameTextID()).toString(), [this](PlayerColor color){ LIBRARY->generaltexth->translate("vcmi.statisticWindow.param.tradeVolume") + " - " + MetaString::createFromTextID(GameResID(EGameResID::ORE).toResource()->getNameTextID()).toString(), [this](PlayerColor color){
auto val = playerDataFilter(color).back(); auto val = playerDataFilter(color).back();
return std::to_string(val.tradeVolume[EGameResID::ORE]); return std::to_string(val.tradeVolume[EGameResID::ORE]);
} }
}, },
{ {
LIBRARY->generaltexth->translate("vcmi.statisticWindow.param.tradeVolume") + " - " + MetaString::createFromTextID(LIBRARY->resourceTypeHandler->getById(EGameResID::SULFUR)->getNameTextID()).toString(), [this](PlayerColor color){ LIBRARY->generaltexth->translate("vcmi.statisticWindow.param.tradeVolume") + " - " + MetaString::createFromTextID(GameResID(EGameResID::SULFUR).toResource()->getNameTextID()).toString(), [this](PlayerColor color){
auto val = playerDataFilter(color).back(); auto val = playerDataFilter(color).back();
return std::to_string(val.tradeVolume[EGameResID::SULFUR]); return std::to_string(val.tradeVolume[EGameResID::SULFUR]);
} }
}, },
{ {
LIBRARY->generaltexth->translate("vcmi.statisticWindow.param.tradeVolume") + " - " + MetaString::createFromTextID(LIBRARY->resourceTypeHandler->getById(EGameResID::CRYSTAL)->getNameTextID()).toString(), [this](PlayerColor color){ LIBRARY->generaltexth->translate("vcmi.statisticWindow.param.tradeVolume") + " - " + MetaString::createFromTextID(GameResID(EGameResID::CRYSTAL).toResource()->getNameTextID()).toString(), [this](PlayerColor color){
auto val = playerDataFilter(color).back(); auto val = playerDataFilter(color).back();
return std::to_string(val.tradeVolume[EGameResID::CRYSTAL]); return std::to_string(val.tradeVolume[EGameResID::CRYSTAL]);
} }
}, },
{ {
LIBRARY->generaltexth->translate("vcmi.statisticWindow.param.tradeVolume") + " - " + MetaString::createFromTextID(LIBRARY->resourceTypeHandler->getById(EGameResID::GEMS)->getNameTextID()).toString(), [this](PlayerColor color){ LIBRARY->generaltexth->translate("vcmi.statisticWindow.param.tradeVolume") + " - " + MetaString::createFromTextID(GameResID(EGameResID::GEMS).toResource()->getNameTextID()).toString(), [this](PlayerColor color){
auto val = playerDataFilter(color).back(); auto val = playerDataFilter(color).back();
return std::to_string(val.tradeVolume[EGameResID::GEMS]); return std::to_string(val.tradeVolume[EGameResID::GEMS]);
} }

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@@ -176,7 +176,7 @@ void CTradeableItem::hover(bool on)
ENGINE->statusbar()->write(LIBRARY->artifacts()->getByIndex(id)->getNameTranslated()); ENGINE->statusbar()->write(LIBRARY->artifacts()->getByIndex(id)->getNameTranslated());
break; break;
case EType::RESOURCE: case EType::RESOURCE:
ENGINE->statusbar()->write(MetaString::createFromTextID(LIBRARY->resourceTypeHandler->getById(id)->getNameTextID()).toString()); ENGINE->statusbar()->write(MetaString::createFromTextID(GameResID(id).toResource()->getNameTextID()).toString());
break; break;
case EType::PLAYER: case EType::PLAYER:
ENGINE->statusbar()->write(LIBRARY->generaltexth->capColors[id]); ENGINE->statusbar()->write(LIBRARY->generaltexth->capColors[id]);

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@@ -1127,7 +1127,7 @@ void CCastleBuildings::enterFountain(const BuildingID & building, BuildingSubID:
else //Mystic Pond produced something; else //Mystic Pond produced something;
{ {
descr += "\n\n" + hasProduced; descr += "\n\n" + hasProduced;
boost::algorithm::replace_first(descr,"%s",MetaString::createFromTextID(LIBRARY->resourceTypeHandler->getById(town->bonusValue.first)->getNameTextID()).toString()); boost::algorithm::replace_first(descr,"%s",MetaString::createFromTextID(GameResID(town->bonusValue.first).toResource()->getNameTextID()).toString());
boost::algorithm::replace_first(descr,"%d",std::to_string(town->bonusValue.second)); boost::algorithm::replace_first(descr,"%d",std::to_string(town->bonusValue.second));
} }
} }

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@@ -0,0 +1,25 @@
/*
* ResourceType.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "Entity.h"
VCMI_LIB_NAMESPACE_BEGIN
class GameResID;
class DLL_LINKAGE ResourceType : public EntityT<GameResID>
{
virtual int getPrice() const = 0;
};
VCMI_LIB_NAMESPACE_END

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@@ -0,0 +1,25 @@
/*
* ResourceTypeService.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "EntityService.h"
VCMI_LIB_NAMESPACE_BEGIN
class GameResID;
class ResourceType;
class DLL_LINKAGE ResourceTypeService : public EntityServiceT<GameResID, ResourceType>
{
public:
};
VCMI_LIB_NAMESPACE_END

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@@ -19,6 +19,7 @@ class CreatureService;
class FactionService; class FactionService;
class HeroClassService; class HeroClassService;
class HeroTypeService; class HeroTypeService;
class ResourceTypeService;
class SkillService; class SkillService;
class JsonNode; class JsonNode;
class BattleFieldService; class BattleFieldService;
@@ -52,6 +53,7 @@ public:
virtual const FactionService * factions() const = 0; virtual const FactionService * factions() const = 0;
virtual const HeroClassService * heroClasses() const = 0; virtual const HeroClassService * heroClasses() const = 0;
virtual const HeroTypeService * heroTypes() const = 0; virtual const HeroTypeService * heroTypes() const = 0;
virtual const ResourceTypeService * resources() const = 0;
#if SCRIPTING_ENABLED #if SCRIPTING_ENABLED
virtual const scripting::Service * scripts() const = 0; virtual const scripting::Service * scripts() const = 0;
#endif #endif

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@@ -428,6 +428,8 @@ set(lib_MAIN_HEADERS
../include/vcmi/HeroClassService.h ../include/vcmi/HeroClassService.h
../include/vcmi/HeroType.h ../include/vcmi/HeroType.h
../include/vcmi/HeroTypeService.h ../include/vcmi/HeroTypeService.h
../include/vcmi/ResourceType.h
../include/vcmi/ResourceTypeService.h
../include/vcmi/Metatype.h ../include/vcmi/Metatype.h
../include/vcmi/Player.h ../include/vcmi/Player.h
../include/vcmi/ServerCallback.h ../include/vcmi/ServerCallback.h

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@@ -75,6 +75,11 @@ const HeroTypeService * GameLibrary::heroTypes() const
return heroh.get(); return heroh.get();
} }
const ResourceTypeService * GameLibrary::resources() const
{
return resourceTypeHandler.get();
}
#if SCRIPTING_ENABLED #if SCRIPTING_ENABLED
const scripting::Service * GameLibrary::scripts() const const scripting::Service * GameLibrary::scripts() const
{ {

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@@ -60,6 +60,7 @@ public:
const FactionService * factions() const override; const FactionService * factions() const override;
const HeroClassService * heroClasses() const override; const HeroClassService * heroClasses() const override;
const HeroTypeService * heroTypes() const override; const HeroTypeService * heroTypes() const override;
const ResourceTypeService * resources() const override;
#if SCRIPTING_ENABLED #if SCRIPTING_ENABLED
const scripting::Service * scripts() const override; const scripting::Service * scripts() const override;
#endif #endif

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@@ -23,7 +23,7 @@ ResourceSet::ResourceSet() = default;
ResourceSet::ResourceSet(const JsonNode & node) ResourceSet::ResourceSet(const JsonNode & node)
{ {
for(auto & i : LIBRARY->resourceTypeHandler->getAllObjects()) for(auto & i : LIBRARY->resourceTypeHandler->getAllObjects())
container[i] = static_cast<int>(node[LIBRARY->resourceTypeHandler->getById(i)->getJsonKey()].Float()); container[i] = static_cast<int>(node[i.toResource()->getJsonKey()].Float());
} }
void ResourceSet::serializeJson(JsonSerializeFormat & handler, const std::string & fieldName) void ResourceSet::serializeJson(JsonSerializeFormat & handler, const std::string & fieldName)
@@ -38,7 +38,7 @@ void ResourceSet::serializeJson(JsonSerializeFormat & handler, const std::string
if(idx == EGameResID::MITHRIL) if(idx == EGameResID::MITHRIL)
continue; continue;
handler.serializeInt(LIBRARY->resourceTypeHandler->getById(idx)->getJsonKey(), this->operator[](idx), 0); handler.serializeInt(idx.toResource()->getJsonKey(), this->operator[](idx), 0);
} }
} }
@@ -102,7 +102,7 @@ TResourceCap ResourceSet::marketValue() const
{ {
TResourceCap total = 0; TResourceCap total = 0;
for(auto & i : LIBRARY->resourceTypeHandler->getAllObjects()) for(auto & i : LIBRARY->resourceTypeHandler->getAllObjects())
total += static_cast<TResourceCap>(LIBRARY->resourceTypeHandler->getById(i)->getPrice()) * static_cast<TResourceCap>(operator[](i)); total += static_cast<TResourceCap>(i.toResource()->getPrice()) * static_cast<TResourceCap>(operator[](i));
return total; return total;
} }

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@@ -21,6 +21,8 @@
#include <vcmi/HeroTypeService.h> #include <vcmi/HeroTypeService.h>
#include <vcmi/HeroClass.h> #include <vcmi/HeroClass.h>
#include <vcmi/HeroClassService.h> #include <vcmi/HeroClassService.h>
#include <vcmi/ResourceType.h>
#include <vcmi/ResourceTypeService.h>
#include <vcmi/Services.h> #include <vcmi/Services.h>
#include <vcmi/spells/Spell.h> #include <vcmi/spells/Spell.h>
@@ -399,6 +401,16 @@ const HeroType * HeroTypeID::toEntity(const Services * services) const
return services->heroTypes()->getByIndex(num); return services->heroTypes()->getByIndex(num);
} }
const Resource * GameResID::toResource() const
{
return dynamic_cast<const Resource*>(toEntity(LIBRARY));
}
const ResourceType * GameResID::toEntity(const Services * services) const
{
return services->resources()->getByIndex(num);
}
si32 SpellID::decode(const std::string & identifier) si32 SpellID::decode(const std::string & identifier)
{ {
if (identifier == "preset") if (identifier == "preset")
@@ -629,7 +641,7 @@ si32 GameResID::decode(const std::string & identifier)
std::string GameResID::encode(const si32 index) std::string GameResID::encode(const si32 index)
{ {
return LIBRARY->resourceTypeHandler->getById(index)->getJsonKey(); return GameResID(index).toResource()->getJsonKey();
} }
si32 BuildingTypeUniqueID::decode(const std::string & identifier) si32 BuildingTypeUniqueID::decode(const std::string & identifier)

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@@ -25,6 +25,9 @@ class CHero;
class CHeroClass; class CHeroClass;
class HeroClass; class HeroClass;
class HeroTypeService; class HeroTypeService;
class Resource;
class ResourceType;
class ResourceTypeService;
class CFaction; class CFaction;
class Faction; class Faction;
class Skill; class Skill;
@@ -1079,6 +1082,9 @@ public:
static si32 decode(const std::string & identifier); static si32 decode(const std::string & identifier);
static std::string encode(const si32 index); static std::string encode(const si32 index);
static std::string entityType(); static std::string entityType();
const Resource * toResource() const;
const ResourceType * toEntity(const Services * services) const;
}; };
class DLL_LINKAGE BuildingTypeUniqueID : public Identifier<BuildingTypeUniqueID> class DLL_LINKAGE BuildingTypeUniqueID : public Identifier<BuildingTypeUniqueID>

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@@ -18,17 +18,17 @@
VCMI_LIB_NAMESPACE_BEGIN VCMI_LIB_NAMESPACE_BEGIN
std::string resources::ResourceType::getNameTextID() const std::string Resource::getNameTextID() const
{ {
return TextIdentifier( "resources", modScope, identifier, "name" ).get(); return TextIdentifier( "resources", modScope, identifier, "name" ).get();
} }
std::string resources::ResourceType::getNameTranslated() const std::string Resource::getNameTranslated() const
{ {
return LIBRARY->generaltexth->translate(getNameTextID()); return LIBRARY->generaltexth->translate(getNameTextID());
} }
void resources::ResourceType::registerIcons(const IconRegistar & cb) const void Resource::registerIcons(const IconRegistar & cb) const
{ {
cb(getIconIndex(), 0, "SMALRES", iconSmall); cb(getIconIndex(), 0, "SMALRES", iconSmall);
cb(getIconIndex(), 0, "RESOURCE", iconMedium); cb(getIconIndex(), 0, "RESOURCE", iconMedium);
@@ -42,36 +42,28 @@ std::vector<JsonNode> ResourceTypeHandler::loadLegacyData()
return std::vector<JsonNode>(8, JsonNode(JsonMap())); return std::vector<JsonNode>(8, JsonNode(JsonMap()));
} }
std::shared_ptr<resources::ResourceType> ResourceTypeHandler::loadObjectImpl(std::string scope, std::string name, const JsonNode & data, size_t index) std::shared_ptr<Resource> ResourceTypeHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
{ {
auto ret = std::make_shared<resources::ResourceType>(); auto ret = std::make_shared<Resource>();
ret->id = GameResID(index); ret->id = GameResID(index);
ret->modScope = scope; ret->modScope = scope;
ret->identifier = name; ret->identifier = identifier;
ret->price = data["price"].Integer(); ret->price = json["price"].Integer();
ret->iconSmall = data["images"]["small"].String(); ret->iconSmall = json["images"]["small"].String();
ret->iconMedium = data["images"]["medium"].String(); ret->iconMedium = json["images"]["medium"].String();
ret->iconLarge = data["images"]["large"].String(); ret->iconLarge = json["images"]["large"].String();
LIBRARY->generaltexth->registerString(scope, ret->getNameTextID(), data["name"]); LIBRARY->generaltexth->registerString(scope, ret->getNameTextID(), json["name"]);
return ret; return ret;
} }
/// loads single object into game. Scope is namespace of this object, same as name of source mod const std::vector<std::string> & ResourceTypeHandler::getTypeNames() const
void ResourceTypeHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
{ {
objects.push_back(loadObjectImpl(scope, name, data, objects.size())); static const std::vector<std::string> types = { "resources" };
registerObject(scope, "resources", name, objects.back()->getIndex()); return types;
}
void ResourceTypeHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
{
assert(objects[index] == nullptr); // ensure that this id was not loaded before
objects[index] = loadObjectImpl(scope, name, data, index);
registerObject(scope, "resources", name, objects[index]->getIndex());
} }
std::vector<GameResID> ResourceTypeHandler::getAllObjects() const std::vector<GameResID> ResourceTypeHandler::getAllObjects() const
@@ -79,7 +71,7 @@ std::vector<GameResID> ResourceTypeHandler::getAllObjects() const
std::vector<GameResID> result; std::vector<GameResID> result;
for (const auto & resource : objects) for (const auto & resource : objects)
result.push_back(resource->id); result.push_back(resource->getId());
return result; return result;
} }

View File

@@ -12,6 +12,8 @@
#include <vcmi/EntityService.h> #include <vcmi/EntityService.h>
#include <vcmi/Entity.h> #include <vcmi/Entity.h>
#include <vcmi/ResourceType.h>
#include <vcmi/ResourceTypeService.h>
#include "../constants/EntityIdentifiers.h" #include "../constants/EntityIdentifiers.h"
#include "../IHandlerBase.h" #include "../IHandlerBase.h"
#include "../filesystem/ResourcePath.h" #include "../filesystem/ResourcePath.h"
@@ -20,12 +22,9 @@ VCMI_LIB_NAMESPACE_BEGIN
class ResourceTypeHandler; class ResourceTypeHandler;
namespace resources class DLL_LINKAGE Resource : public ResourceType
{ {
friend class ResourceTypeHandler;
class DLL_LINKAGE ResourceType : public EntityT<GameResID>
{
friend class VCMI_LIB_WRAP_NAMESPACE(ResourceTypeHandler);
GameResID id; //backlink GameResID id; //backlink
@@ -38,10 +37,7 @@ class DLL_LINKAGE ResourceType : public EntityT<GameResID>
std::string modScope; std::string modScope;
public: public:
int getPrice() const int getPrice() const override { return price; }
{
return price;
}
std::string getJsonKey() const override { return identifier; } std::string getJsonKey() const override { return identifier; }
int32_t getIndex() const override { return id.getNum(); } int32_t getIndex() const override { return id.getNum(); }
@@ -53,27 +49,18 @@ public:
std::string getNameTranslated() const override; std::string getNameTranslated() const override;
}; };
} class DLL_LINKAGE ResourceTypeHandler : public CHandlerBase<GameResID, ResourceType, Resource, ResourceTypeService>
class DLL_LINKAGE ResourceTypeHandler : public IHandlerBase
{ {
std::shared_ptr<resources::ResourceType> loadObjectImpl(std::string scope, std::string name, const JsonNode & data, size_t index);
public: public:
std::shared_ptr<Resource> loadFromJson(const std::string & scope,
const JsonNode & json,
const std::string & identifier,
size_t index) override;
const std::vector<std::string> & getTypeNames() const override;
std::vector<JsonNode> loadLegacyData() override; std::vector<JsonNode> loadLegacyData() override;
/// loads single object into game. Scope is namespace of this object, same as name of source mod
void loadObject(std::string scope, std::string name, const JsonNode & data) override;
void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
std::vector<GameResID> getAllObjects() const; std::vector<GameResID> getAllObjects() const;
const resources::ResourceType * getById(GameResID index) const
{
return objects.at(index).get();
}
private:
std::vector<std::shared_ptr<resources::ResourceType>> objects;
}; };
VCMI_LIB_NAMESPACE_END VCMI_LIB_NAMESPACE_END

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@@ -108,7 +108,7 @@ void StatisticDataSetEntry::serializeJson(JsonSerializeFormat & handler)
auto zonesData = handler.enterStruct("numMines"); auto zonesData = handler.enterStruct("numMines");
for(auto & idx : LIBRARY->resourceTypeHandler->getAllObjects()) for(auto & idx : LIBRARY->resourceTypeHandler->getAllObjects())
if(idx != GameResID::MITHRIL) if(idx != GameResID::MITHRIL)
handler.serializeInt(LIBRARY->resourceTypeHandler->getById(idx)->getJsonKey(), numMines[idx], 0); handler.serializeInt(idx.toResource()->getJsonKey(), numMines[idx], 0);
} }
handler.serializeInt("score", score); handler.serializeInt("score", score);
handler.serializeInt("maxHeroLevel", maxHeroLevel); handler.serializeInt("maxHeroLevel", maxHeroLevel);
@@ -193,15 +193,15 @@ std::string StatisticDataSet::toCsv(std::string sep) const
ss << "EventDefeatedStrongestHero" << sep; ss << "EventDefeatedStrongestHero" << sep;
ss << "MovementPointsUsed"; ss << "MovementPointsUsed";
for(auto & resource : resources) for(auto & resource : resources)
ss << sep << LIBRARY->resourceTypeHandler->getById(resource)->getJsonKey(); ss << sep << resource.toResource()->getJsonKey();
for(auto & resource : resources) for(auto & resource : resources)
ss << sep << LIBRARY->resourceTypeHandler->getById(resource)->getJsonKey() + "Mines"; ss << sep << resource.toResource()->getJsonKey() + "Mines";
for(auto & resource : resources) for(auto & resource : resources)
ss << sep << LIBRARY->resourceTypeHandler->getById(resource)->getJsonKey() + "SpentResourcesForArmy"; ss << sep << resource.toResource()->getJsonKey() + "SpentResourcesForArmy";
for(auto & resource : resources) for(auto & resource : resources)
ss << sep << LIBRARY->resourceTypeHandler->getById(resource)->getJsonKey() + "SpentResourcesForBuildings"; ss << sep << resource.toResource()->getJsonKey() + "SpentResourcesForBuildings";
for(auto & resource : resources) for(auto & resource : resources)
ss << sep << LIBRARY->resourceTypeHandler->getById(resource)->getJsonKey() + "TradeVolume"; ss << sep << resource.toResource()->getJsonKey() + "TradeVolume";
ss << "\r\n"; ss << "\r\n";
for(auto & entry : data) for(auto & entry : data)

View File

@@ -301,7 +301,7 @@ JsonRandom::JsonRandom(IGameInfoCallback * cb, IGameRandomizer & gameRandomizer)
for(auto & i : LIBRARY->resourceTypeHandler->getAllObjects()) for(auto & i : LIBRARY->resourceTypeHandler->getAllObjects())
{ {
ret[i] = loadValue(value[LIBRARY->resourceTypeHandler->getById(i)->getJsonKey()], variables); ret[i] = loadValue(value[i.toResource()->getJsonKey()], variables);
} }
return ret; return ret;
} }

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@@ -61,7 +61,7 @@ bool ResourceInstanceConstructor::hasNameTextID() const
std::string ResourceInstanceConstructor::getNameTextID() const std::string ResourceInstanceConstructor::getNameTextID() const
{ {
return LIBRARY->resourceTypeHandler->getById(resourceType)->getNameTextID(); return resourceType.toResource()->getNameTextID();
} }
GameResID ResourceInstanceConstructor::getResourceType() const GameResID ResourceInstanceConstructor::getResourceType() const

View File

@@ -51,7 +51,7 @@ GameResID CGResource::resourceID() const
std::string CGResource::getHoverText(PlayerColor player) const std::string CGResource::getHoverText(PlayerColor player) const
{ {
return MetaString::createFromTextID(LIBRARY->resourceTypeHandler->getById(resourceID())->getNameTextID()).toString(); return MetaString::createFromTextID(resourceID().toResource()->getNameTextID()).toString();
} }
void CGResource::pickRandomObject(IGameRandomizer & gameRandomizer) void CGResource::pickRandomObject(IGameRandomizer & gameRandomizer)

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@@ -376,7 +376,7 @@ void CQuest::serializeJson(JsonSerializeFormat & handler, const std::string & fi
for(auto & idx : LIBRARY->resourceTypeHandler->getAllObjects()) for(auto & idx : LIBRARY->resourceTypeHandler->getAllObjects())
if(idx != GameResID::MITHRIL) if(idx != GameResID::MITHRIL)
handler.serializeInt(LIBRARY->resourceTypeHandler->getById(idx)->getJsonKey(), mission.resources[idx], 0); handler.serializeInt(idx.toResource()->getJsonKey(), mission.resources[idx], 0);
} }
if(missionType == "Hero") if(missionType == "Hero")

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@@ -33,8 +33,8 @@ bool IMarket::getOffer(int id1, int id2, int &val1, int &val2, EMarketMode mode)
{ {
double effectiveness = std::min((getMarketEfficiency() + 1.0) / 20.0, 0.5); double effectiveness = std::min((getMarketEfficiency() + 1.0) / 20.0, 0.5);
double r = LIBRARY->resourceTypeHandler->getById(id1)->getPrice(); //value of given resource double r = GameResID(id1).toResource()->getPrice(); //value of given resource
double g = LIBRARY->resourceTypeHandler->getById(id2)->getPrice() / effectiveness; //value of wanted resource double g = GameResID(id2).toResource()->getPrice() / effectiveness; //value of wanted resource
if(r>g) //if given resource is more expensive than wanted if(r>g) //if given resource is more expensive than wanted
{ {
@@ -54,7 +54,7 @@ bool IMarket::getOffer(int id1, int id2, int &val1, int &val2, EMarketMode mode)
double effectiveness = effectivenessArray[std::min(getMarketEfficiency(), 8)]; double effectiveness = effectivenessArray[std::min(getMarketEfficiency(), 8)];
double r = LIBRARY->creatures()->getByIndex(id1)->getRecruitCost(EGameResID::GOLD); //value of given creature in gold double r = LIBRARY->creatures()->getByIndex(id1)->getRecruitCost(EGameResID::GOLD); //value of given creature in gold
double g = LIBRARY->resourceTypeHandler->getById(id2)->getPrice() / effectiveness; //value of wanted resource double g = GameResID(id2).toResource()->getPrice() / effectiveness; //value of wanted resource
if(r>g) //if given resource is more expensive than wanted if(r>g) //if given resource is more expensive than wanted
{ {
@@ -75,7 +75,7 @@ bool IMarket::getOffer(int id1, int id2, int &val1, int &val2, EMarketMode mode)
case EMarketMode::RESOURCE_ARTIFACT: case EMarketMode::RESOURCE_ARTIFACT:
{ {
double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6); double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
double r = LIBRARY->resourceTypeHandler->getById(id1)->getPrice(); //value of offered resource double r = GameResID(id1).toResource()->getPrice(); //value of offered resource
double g = LIBRARY->artifacts()->getByIndex(id2)->getPrice() / effectiveness; //value of bought artifact in gold double g = LIBRARY->artifacts()->getByIndex(id2)->getPrice() / effectiveness; //value of bought artifact in gold
if(id1 != 6) //non-gold prices are doubled if(id1 != 6) //non-gold prices are doubled
@@ -89,7 +89,7 @@ bool IMarket::getOffer(int id1, int id2, int &val1, int &val2, EMarketMode mode)
{ {
double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6); double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
double r = LIBRARY->artifacts()->getByIndex(id1)->getPrice() * effectiveness; double r = LIBRARY->artifacts()->getByIndex(id1)->getPrice() * effectiveness;
double g = LIBRARY->resourceTypeHandler->getById(id2)->getPrice(); double g = GameResID(id2).toResource()->getPrice();
// if(id2 != 6) //non-gold prices are doubled // if(id2 != 6) //non-gold prices are doubled
// r /= 2; // r /= 2;

View File

@@ -165,7 +165,7 @@ std::string CGMine::getHoverText(PlayerColor player) const
std::string hoverName = CArmedInstance::getHoverText(player); std::string hoverName = CArmedInstance::getHoverText(player);
if (tempOwner != PlayerColor::NEUTRAL) if (tempOwner != PlayerColor::NEUTRAL)
hoverName += "\n(" + MetaString::createFromTextID(LIBRARY->resourceTypeHandler->getById(producedResource.getNum())->getNameTextID()).toString() + ")"; hoverName += "\n(" + MetaString::createFromTextID(producedResource.toResource()->getNameTextID()).toString() + ")";
if(stacksCount()) if(stacksCount())
{ {
@@ -239,7 +239,7 @@ void CGMine::serializeJsonOptions(JsonSerializeFormat & handler)
{ {
JsonNode node; JsonNode node;
for(const auto & resID : abandonedMineResources) for(const auto & resID : abandonedMineResources)
node.Vector().emplace_back(LIBRARY->resourceTypeHandler->getById(resID)->getJsonKey()); node.Vector().emplace_back(resID.toResource()->getJsonKey());
handler.serializeRaw("possibleResources", node, std::nullopt); handler.serializeRaw("possibleResources", node, std::nullopt);
} }
@@ -254,7 +254,7 @@ void CGMine::serializeJsonOptions(JsonSerializeFormat & handler)
{ {
std::vector<std::string> resNames; std::vector<std::string> resNames;
for(auto & res : LIBRARY->resourceTypeHandler->getAllObjects()) for(auto & res : LIBRARY->resourceTypeHandler->getAllObjects())
resNames.push_back(LIBRARY->resourceTypeHandler->getById(res)->getJsonKey()); resNames.push_back(res.toResource()->getJsonKey());
int raw_res = vstd::find_pos(resNames, s); int raw_res = vstd::find_pos(resNames, s);
if(raw_res < 0) if(raw_res < 0)
logGlobal->error("Invalid resource name: %s", s); logGlobal->error("Invalid resource name: %s", s);

View File

@@ -537,7 +537,7 @@ void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
for(auto & idx : LIBRARY->resourceTypeHandler->getAllObjects()) for(auto & idx : LIBRARY->resourceTypeHandler->getAllObjects())
if(idx != GameResID::MITHRIL) if(idx != GameResID::MITHRIL)
handler.serializeInt(LIBRARY->resourceTypeHandler->getById(idx)->getJsonKey(), mines[idx], 0); handler.serializeInt(idx.toResource()->getJsonKey(), mines[idx], 0);
} }
handler.serializeStruct("customObjects", objectConfig); handler.serializeStruct("customObjects", objectConfig);

View File

@@ -379,7 +379,7 @@ void MetaString::appendName(const CreatureID & id, TQuantity count)
void MetaString::appendName(const GameResID& id) void MetaString::appendName(const GameResID& id)
{ {
appendTextID(LIBRARY->resourceTypeHandler->getById(id)->getNameTextID()); appendTextID(id.toResource()->getNameTextID());
} }
void MetaString::appendNameSingular(const CreatureID & id) void MetaString::appendNameSingular(const CreatureID & id)
@@ -424,7 +424,7 @@ void MetaString::replaceName(const SpellID & id)
void MetaString::replaceName(const GameResID& id) void MetaString::replaceName(const GameResID& id)
{ {
replaceTextID(LIBRARY->resourceTypeHandler->getById(id)->getNameTextID()); replaceTextID(id.toResource()->getNameTextID());
} }
void MetaString::replaceNameSingular(const CreatureID & id) void MetaString::replaceNameSingular(const CreatureID & id)

View File

@@ -93,7 +93,7 @@ void TownEventDialog::initResources()
item->setText(name); item->setText(name);
ui->resourcesTable->setItem(i, 0, item); ui->resourcesTable->setItem(i, 0, item);
int val = resourcesMap.value(QString::fromStdString(LIBRARY->resourceTypeHandler->getById(i)->getJsonKey())).toInt(); int val = resourcesMap.value(QString::fromStdString(i.toResource()->getJsonKey())).toInt();
auto * edit = new QSpinBox(ui->resourcesTable); auto * edit = new QSpinBox(ui->resourcesTable);
edit->setMaximum(i == GameResID::GOLD ? MAXIMUM_GOLD_CHANGE : MAXIMUM_RESOURCE_CHANGE); edit->setMaximum(i == GameResID::GOLD ? MAXIMUM_GOLD_CHANGE : MAXIMUM_RESOURCE_CHANGE);
edit->setMinimum(i == GameResID::GOLD ? -MAXIMUM_GOLD_CHANGE : -MAXIMUM_RESOURCE_CHANGE); edit->setMinimum(i == GameResID::GOLD ? -MAXIMUM_GOLD_CHANGE : -MAXIMUM_RESOURCE_CHANGE);
@@ -232,7 +232,7 @@ QVariantMap TownEventDialog::resourcesToVariant()
auto res = params.value("resources").toMap(); auto res = params.value("resources").toMap();
for(auto & i : LIBRARY->resourceTypeHandler->getAllObjects()) for(auto & i : LIBRARY->resourceTypeHandler->getAllObjects())
{ {
auto itemType = QString::fromStdString(LIBRARY->resourceTypeHandler->getById(i)->getJsonKey()); auto itemType = QString::fromStdString(i.toResource()->getJsonKey());
auto * itemQty = static_cast<QSpinBox *> (ui->resourcesTable->cellWidget(i, 1)); auto * itemQty = static_cast<QSpinBox *> (ui->resourcesTable->cellWidget(i, 1));
res[itemType] = QVariant::fromValue(itemQty->value()); res[itemType] = QVariant::fromValue(itemQty->value());

View File

@@ -44,7 +44,7 @@ QVariant toVariant(const TResources & resources)
{ {
QVariantMap result; QVariantMap result;
for(auto & i : LIBRARY->resourceTypeHandler->getAllObjects()) for(auto & i : LIBRARY->resourceTypeHandler->getAllObjects())
result[QString::fromStdString(LIBRARY->resourceTypeHandler->getById(i)->getJsonKey())] = QVariant::fromValue(resources[i]); result[QString::fromStdString(i.toResource()->getJsonKey())] = QVariant::fromValue(resources[i]);
return result; return result;
} }

View File

@@ -53,7 +53,7 @@ TimedEvent::TimedEvent(MapController & c, QListWidgetItem * t, QWidget *parent)
MetaString str; MetaString str;
str.appendName(GameResID(i)); str.appendName(GameResID(i));
auto name = QString::fromStdString(str.toString()); auto name = QString::fromStdString(str.toString());
int val = params.value("resources").toMap().value(QString::fromStdString(LIBRARY->resourceTypeHandler->getById(i)->getJsonKey())).toInt(); int val = params.value("resources").toMap().value(QString::fromStdString(i.toResource()->getJsonKey())).toInt();
ui->resources->setItem(i, 0, new QTableWidgetItem(name)); ui->resources->setItem(i, 0, new QTableWidgetItem(name));
auto nval = new QTableWidgetItem(QString::number(val)); auto nval = new QTableWidgetItem(QString::number(val));
nval->setFlags(nval->flags() | Qt::ItemIsEditable); nval->setFlags(nval->flags() | Qt::ItemIsEditable);
@@ -98,7 +98,7 @@ void TimedEvent::on_TimedEvent_finished(int result)
auto res = target->data(Qt::UserRole).toMap().value("resources").toMap(); auto res = target->data(Qt::UserRole).toMap().value("resources").toMap();
for(auto & i : LIBRARY->resourceTypeHandler->getAllObjects()) for(auto & i : LIBRARY->resourceTypeHandler->getAllObjects())
{ {
auto itemType = QString::fromStdString(LIBRARY->resourceTypeHandler->getById(i)->getJsonKey()); auto itemType = QString::fromStdString(i.toResource()->getJsonKey());
auto * itemQty = ui->resources->item(i, 1); auto * itemQty = ui->resources->item(i, 1);
res[itemType] = QVariant::fromValue(itemQty->text().toInt()); res[itemType] = QVariant::fromValue(itemQty->text().toInt());
} }

View File

@@ -151,11 +151,11 @@ int CardItem::getId()
void CardItem::setResAmount(GameResID res, int val) void CardItem::setResAmount(GameResID res, int val)
{ {
auto textElem = getElementById(doc, "text" + QString::fromStdString(LIBRARY->resourceTypeHandler->getById(res)->getJsonKey())); auto textElem = getElementById(doc, "text" + QString::fromStdString(res.toResource()->getJsonKey()));
textElem.setAttribute("style", textElem.attribute("style").replace(QRegularExpression("fill:.*?;"), "fill:" + QColor(useBlackText ? Qt::black : Qt::white).name() + ";")); textElem.setAttribute("style", textElem.attribute("style").replace(QRegularExpression("fill:.*?;"), "fill:" + QColor(useBlackText ? Qt::black : Qt::white).name() + ";"));
textElem.firstChild().setNodeValue(val ? QString::number(val) : ""); textElem.firstChild().setNodeValue(val ? QString::number(val) : "");
auto iconElem = getElementById(doc, "icon" + QString::fromStdString(LIBRARY->resourceTypeHandler->getById(res)->getJsonKey())); auto iconElem = getElementById(doc, "icon" + QString::fromStdString(res.toResource()->getJsonKey()));
iconElem.setAttribute("opacity", val ? "1.0" : "0.1"); iconElem.setAttribute("opacity", val ? "1.0" : "0.1");
} }

View File

@@ -35,7 +35,7 @@ MineSelector::MineSelector(std::map<TResource, ui16> & mines) :
ui->tableWidgetMines->setHorizontalHeaderLabels({tr("Resource"), tr("Mines")}); ui->tableWidgetMines->setHorizontalHeaderLabels({tr("Resource"), tr("Mines")});
for (int row = 0; row < resourcesToShow.size(); ++row) for (int row = 0; row < resourcesToShow.size(); ++row)
{ {
auto name = MetaString::createFromTextID(LIBRARY->resourceTypeHandler->getById(resourcesToShow[row].getNum())->getNameTextID()).toString(); auto name = MetaString::createFromTextID(resourcesToShow[row].toResource()->getNameTextID()).toString();
auto label = new QLabel(QString::fromStdString(name)); auto label = new QLabel(QString::fromStdString(name));
label->setAlignment(Qt::AlignCenter); label->setAlignment(Qt::AlignCenter);
ui->tableWidgetMines->setCellWidget(row, 0, label); ui->tableWidgetMines->setCellWidget(row, 0, label);

View File

@@ -259,7 +259,7 @@ ResourceSet NewTurnProcessor::generatePlayerIncome(PlayerColor playerID, bool ne
// Distribute weekly bonuses over 7 days, depending on the current day of the week // Distribute weekly bonuses over 7 days, depending on the current day of the week
for (GameResID i : LIBRARY->resourceTypeHandler->getAllObjects()) for (GameResID i : LIBRARY->resourceTypeHandler->getAllObjects())
{ {
const std::string & name = LIBRARY->resourceTypeHandler->getById(i)->getJsonKey(); const std::string & name = i.toResource()->getJsonKey();
int64_t weeklyBonus = difficultyConfig[name].Integer(); int64_t weeklyBonus = difficultyConfig[name].Integer();
int64_t dayOfWeek = gameHandler->gameState().getDate(Date::DAY_OF_WEEK); int64_t dayOfWeek = gameHandler->gameState().getDate(Date::DAY_OF_WEEK);
int64_t dailyIncome = incomeHandicapped[i]; int64_t dailyIncome = incomeHandicapped[i];

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@@ -21,6 +21,7 @@ public:
MOCK_CONST_METHOD0(factions, const FactionService *()); MOCK_CONST_METHOD0(factions, const FactionService *());
MOCK_CONST_METHOD0(heroClasses, const HeroClassService *()); MOCK_CONST_METHOD0(heroClasses, const HeroClassService *());
MOCK_CONST_METHOD0(heroTypes, const HeroTypeService *()); MOCK_CONST_METHOD0(heroTypes, const HeroTypeService *());
MOCK_CONST_METHOD0(resources, const ResourceTypeService *());
#if SCRIPTING_ENABLED #if SCRIPTING_ENABLED
MOCK_CONST_METHOD0(scripts, const scripting::Service *()); MOCK_CONST_METHOD0(scripts, const scripting::Service *());
#endif #endif