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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

* part of new object randomizing; make it work (I mean moving the last hero on your Arrogance2 - it doesn't wotk and I don't know why)

This commit is contained in:
mateuszb 2007-11-20 17:52:22 +00:00
parent 556311c9ab
commit d8103fd242
6 changed files with 263 additions and 61 deletions

View File

@ -713,7 +713,10 @@ int _tmain(int argc, _TCHAR* argv[])
initGameState(cgi);
THC std::cout<<"Initializing GameState: "<<tmh.getDif()<<std::endl;
/*for(int d=0; d<PLAYER_LIMIT; ++d)
{
cgi->playerint.push_back(NULL);
}*/
for (int i=0; i<cgi->scenarioOps.playerInfos.size();i++) //initializing interfaces
{

View File

@ -143,37 +143,31 @@ void CSDL_Ext::printAt(std::string text, int x, int y, TTF_Font * font, SDL_Colo
}
void CSDL_Ext::SDL_PutPixel(SDL_Surface *ekran, int x, int y, Uint8 R, Uint8 G, Uint8 B, int myC, Uint8 A)
{
Uint8 *p = (Uint8 *)ekran->pixels + y * ekran->pitch + x * ekran->format->BytesPerPixel-myC;
if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
{
p[0] = R;
p[1] = G;
p[2] = B;
}
else
{
p[0] = B;
p[1] = G;
p[2] = R;
}
SDL_UpdateRect(ekran, x, y, 1, 1);
Uint8 *p = (Uint8 *)ekran->pixels + y * ekran->pitch + x * ekran->format->BytesPerPixel-myC;
#if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
p[0] = R;
p[1] = G;
p[2] = B;
#else
p[0] = B;
p[1] = G;
p[2] = R;
#endif
SDL_UpdateRect(ekran, x, y, 1, 1);
}
void CSDL_Ext::SDL_PutPixelWithoutRefresh(SDL_Surface *ekran, int x, int y, Uint8 R, Uint8 G, Uint8 B, int myC, Uint8 A)
{
Uint8 *p = (Uint8 *)ekran->pixels + y * ekran->pitch + x * ekran->format->BytesPerPixel-myC;
if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
{
p[0] = B;
p[1] = G;
p[2] = R;
}
else
{
p[0] = R;
p[1] = G;
p[2] = B;
}
#if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
p[0] = B;
p[1] = G;
p[2] = R;
#else
p[0] = R;
p[1] = G;
p[2] = B;
#endif
}
///**************/
@ -192,14 +186,11 @@ SDL_Surface * CSDL_Ext::rotate01(SDL_Surface * toRot, int myC)
{
{
Uint8 *p = (Uint8 *)toRot->pixels + j * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel;
if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
{
#if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
CSDL_Ext::SDL_PutPixel(ret, i, j, p[0], p[1], p[2], myC);
}
else
{
#else
CSDL_Ext::SDL_PutPixel(ret, i, j, p[2], p[1], p[0], myC);
}
#endif
}
}
}
@ -234,14 +225,11 @@ SDL_Surface * CSDL_Ext::hFlip(SDL_Surface * toRot)
{
Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j -1) * toRot->pitch + i * toRot->format->BytesPerPixel-2;
int k=2;
if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
{
#if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
CSDL_Ext::SDL_PutPixel(ret, i, j, p[0], p[1], p[2], k);
}
else
{
#else
CSDL_Ext::SDL_PutPixel(ret, i, j, p[2], p[1], p[0], k);
}
#endif
}
}
}
@ -277,14 +265,11 @@ SDL_Surface * CSDL_Ext::rotate02(SDL_Surface * toRot)
{
{
Uint8 *p = (Uint8 *)toRot->pixels + i * toRot->pitch + j * toRot->format->BytesPerPixel;
if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
{
#if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
SDL_PutPixel(ret, i, j, p[0], p[1], p[2]);
}
else
{
#else
SDL_PutPixel(ret, i, j, p[2], p[1], p[0]);
}
#endif
}
}
}
@ -308,14 +293,11 @@ SDL_Surface * CSDL_Ext::rotate03(SDL_Surface * toRot)
{
{
Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j - 1) * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel+2;
if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
{
#if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
SDL_PutPixel(ret, i, j, p[0], p[1], p[2], 2);
}
else
{
#else
SDL_PutPixel(ret, i, j, p[2], p[1], p[0], 2);
}
#endif
}
}
}
@ -392,10 +374,11 @@ Uint32 CSDL_Ext::SDL_GetPixel(SDL_Surface *surface, int x, int y, bool colorByte
return *(Uint16 *)p;
case 3:
if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
#if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
return p[0] << 16 | p[1] << 8 | p[2];
else
#else
return p[0] | p[1] << 8 | p[2] << 16;
#endif
case 4:
return *(Uint32 *)p;

View File

@ -930,6 +930,7 @@ void CAmbarCendamo::deh3m()
spec->myInstance = nhi;
//nobj->isHero = true;
(static_cast<CGHeroInstance*>(nobj))->moveDir = 4;
nhi->isStanding = true;
nhi->exp = spec->experience;
nhi->level = CGI->heroh->level(nhi->exp);
nhi->primSkills.resize(PRIMARY_SKILLS);
@ -1944,7 +1945,7 @@ void CAmbarCendamo::deh3m()
}//*/ //end of loading objects; commented to make application work until it will be finished
////objects loaded
processMap(defsToUnpack);
//processMap(defsToUnpack);
std::vector<CDefHandler *> dhandlers = CGameInfo::mainObj->spriteh->extractManyFiles(defsToUnpack);
for (int i=0;i<dhandlers.size();i++)
map.defy[i]->handler=dhandlers[i];

View File

@ -19,6 +19,8 @@ void CDefObjInfoHandler::load()
DefObjInfo nobj;
std::string dump;
inp>>nobj.defName;
std::transform(nobj.defName.begin(), nobj.defName.end(), nobj.defName.begin(), (int(*)(int))toupper);
for(int o=0; o<6; ++o)
{

View File

@ -10,6 +10,7 @@
#include <algorithm>
#include "CGameState.h"
#include "CLua.h"
#include "hch\CCastleHandler.h"
#include "hch/CHeroHandler.h"
extern SDL_Surface * ekran;
@ -24,6 +25,54 @@ public:
void CMapHandler::init()
{
///////////////randomizing objects on map///////////////////////////
for(int no=0; no<CGI->objh->objInstances.size(); ++no)
{
std::string nname = getRandomizedDefName(CGI->objh->objInstances[no]->defInfo, CGI->objh->objInstances[no]);
if(nname.size()>0) //change def
{
int f=-1;
for(f=0; f<CGI->dobjinfo->objs.size(); ++f)
{
if(CGI->dobjinfo->objs[f].defName==nname)
{
break;
}
}
CGI->objh->objInstances[no]->defInfo->name = nname;
if(loadedDefs.find(nname)!=loadedDefs.end())
{
CGI->objh->objInstances[no]->defInfo->handler = loadedDefs.find(nname)->second;
}
else
{
CGI->objh->objInstances[no]->defInfo->handler = CGI->spriteh->giveDef(nname);
for(int dd=0; dd<CGI->objh->objInstances[no]->defInfo->handler->ourImages.size(); ++dd)
{
CSDL_Ext::fullAlphaTransform(CGI->objh->objInstances[no]->defInfo->handler->ourImages[dd].bitmap);
}
loadedDefs.insert(std::pair<std::string, CDefHandler*>(nname, CGI->objh->objInstances[no]->defInfo->handler));
}
CGI->objh->objInstances[no]->defObjInfoNumber = f;
if(f!=-1)
{
CGI->objh->objInstances[no]->defInfo->isOnDefList = true;
CGI->objh->objInstances[no]->ID = CGI->dobjinfo->objs[f].type;
CGI->objh->objInstances[no]->subID = CGI->dobjinfo->objs[f].subtype;
CGI->objh->objInstances[no]->defInfo->id = CGI->dobjinfo->objs[f].type;
CGI->objh->objInstances[no]->defInfo->subid = CGI->dobjinfo->objs[f].subtype;
CGI->objh->objInstances[no]->defInfo->printPriority = CGI->dobjinfo->objs[f].priority;
}
else
{
CGI->objh->objInstances[no]->defInfo->isOnDefList = false;
}
}
}
///////////////objects randomized///////////////////////////////////
for(int h=0; h<reader->map.defy.size(); ++h) //initializing loaded def handler's info
{
std::string hlp = reader->map.defy[h]->name;
@ -425,7 +474,7 @@ void CMapHandler::init()
cr.y = fy*32;
std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> toAdd = std::make_pair(CGI->objh->objInstances[f], std::make_pair(cr, std::vector<std::list<int3>>()));
///initializing places that will be coloured by blitting (flag colour / player colour positions)
if(toAdd.first->defObjInfoNumber>=0 && CGI->dobjinfo->objs[toAdd.first->defObjInfoNumber].isVisitable())
if(toAdd.first->defInfo->isVisitable())
{
toAdd.second.second.resize(toAdd.first->defInfo->handler->ourImages.size());
for(int no = 0; no<toAdd.first->defInfo->handler->ourImages.size(); ++no)
@ -467,8 +516,6 @@ void CMapHandler::init()
} // for(int f=0; f<CGI->objh->objInstances.size(); ++f)
for(int f=0; f<CGI->objh->objInstances.size(); ++f) //calculationg blocked / visitable positions
{
if(CGI->objh->objInstances[f]->defObjInfoNumber == -1)
continue;
CDefHandler * curd = CGI->objh->objInstances[f]->defInfo->handler;
for(int fx=0; fx<8; ++fx)
{
@ -480,9 +527,9 @@ void CMapHandler::init()
if(xVal>=0 && xVal<ttiles.size()-Woff && yVal>=0 && yVal<ttiles[0].size()-Hoff)
{
TerrainTile2 & curt = ttiles[xVal][yVal][zVal];
if(((CGI->dobjinfo->objs[CGI->objh->objInstances[f]->defObjInfoNumber].visitMap[fy] >> (7 - fx)) & 1))
if(((CGI->objh->objInstances[f]->defInfo->visitMap[fy] >> (7 - fx)) & 1))
curt.visitable = true;
if(!((CGI->dobjinfo->objs[CGI->objh->objInstances[f]->defObjInfoNumber].blockMap[fy] >> (7 - fx)) & 1))
if(!((CGI->objh->objInstances[f]->defInfo->blockMap[fy] >> (7 - fx)) & 1))
curt.blocked = true;
}
}
@ -1493,7 +1540,7 @@ bool CMapHandler::printObject(CGObjectInstance *obj)
cr.y = fy*32;
std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> toAdd = std::make_pair(obj, std::make_pair(cr, std::vector<std::list<int3>>()));
///initializing places that will be coloured by blitting (flag colour / player colour positions)
if(toAdd.first->defObjInfoNumber>=0 && CGI->dobjinfo->objs[toAdd.first->defObjInfoNumber].isVisitable())
if(CGI->dobjinfo->objs[toAdd.first->defObjInfoNumber].isVisitable())
{
toAdd.second.second.resize(toAdd.first->defInfo->handler->ourImages.size());
for(int no = 0; no<toAdd.first->defInfo->handler->ourImages.size(); ++no)
@ -1555,4 +1602,169 @@ bool CMapHandler::hideObject(CGObjectInstance *obj)
} // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
} //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
return true;
}
}
std::string CMapHandler::getRandomizedDefName(CGDefInfo *di, CGObjectInstance * obj)
{
if(di->id==76) //random resource
{
std::vector<std::string> resDefNames;
resDefNames.push_back("AVTRNDM0.DEF");
resDefNames.push_back("AVTWOOD0.DEF");
resDefNames.push_back("AVTMERC0.DEF");
resDefNames.push_back("AVTORE0.DEF");
resDefNames.push_back("AVTSULF0.DEF");
resDefNames.push_back("AVTCRYS0.DEF");
resDefNames.push_back("AVTGEMS0.DEF");
resDefNames.push_back("AVTGOLD0.DEF");
resDefNames.push_back("ZMITHR.DEF");
return resDefNames[rand()%resDefNames.size()];
}
else if(di->id==72 || di->id==73 || di->id==74 || di->id==75 || di->id==162 || di->id==163 || di->id==164 || di->id==71) //random monster
{
std::vector<std::string> creDefNames;
for(int dd=0; dd<140; ++dd) //we do not use here WoG units
{
creDefNames.push_back(CGI->dobjinfo->objs[dd+1184].defName);
}
switch(di->id)
{
case 72: //level 1
return creDefNames[14*(rand()%9)+rand()%2];
case 73: //level 2
return creDefNames[14*(rand()%9)+rand()%2+2];
case 74: //level 3
return creDefNames[14*(rand()%9)+rand()%2+4];
case 75: //level 4
return creDefNames[14*(rand()%9)+rand()%2+6];
case 162: //level 5
return creDefNames[14*(rand()%9)+rand()%2+8];
case 163: //level 6
return creDefNames[14*(rand()%9)+rand()%2+10];
case 164: //level 7
return creDefNames[14*(rand()%9)+rand()%2+12];
case 71: // any level
return creDefNames[rand()%126];
}
}
else if(di->id==65) //random artifact (any class)
{
std::vector<std::string> artDefNames;
for(int bb=0; bb<162; ++bb)
{
if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass!=EartClass::SartClass)
artDefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
}
return artDefNames[rand()%artDefNames.size()];
}
else if(di->id==66) //random artifact (treasure)
{
std::vector<std::string> art1DefNames;
for(int bb=0; bb<162; ++bb)
{
if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::TartClass)
art1DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
}
return art1DefNames[rand()%art1DefNames.size()];
}
else if(di->id==67) //random artifact (minor)
{
std::vector<std::string> art2DefNames;
for(int bb=0; bb<162; ++bb)
{
if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::NartClass)
art2DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
}
return art2DefNames[rand()%art2DefNames.size()];
}
else if(di->id==68) //random artifact (major)
{
std::vector<std::string> art3DefNames;
for(int bb=0; bb<162; ++bb)
{
if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::JartClass)
art3DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
}
return art3DefNames[rand()%art3DefNames.size()];
}
else if(di->id==69) //random artifact (relic)
{
std::vector<std::string> art4DefNames;
for(int bb=0; bb<162; ++bb)
{
if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::RartClass)
art4DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
}
return art4DefNames[rand()%art4DefNames.size()];
}
else if(di->id==77) //random town
{
if(!obj)
return std::string(); //obj is necessary!
std::vector<std::string> town0DefNames; //without fort
town0DefNames.push_back("AVCCAST0.DEF");
town0DefNames.push_back("AVCRAMP0.DEF");
town0DefNames.push_back("AVCTOWR0.DEF");
town0DefNames.push_back("AVCINFT0.DEF");
town0DefNames.push_back("AVCNECR0.DEF");
town0DefNames.push_back("AVCDUNG0.DEF");
town0DefNames.push_back("AVCSTRO0.DEF");
town0DefNames.push_back("AVCFTRT0.DEF");
town0DefNames.push_back("AVCHFOR0.DEF");
std::vector<std::string> town1DefNames; //with fort
for(int dd=0; dd<F_NUMBER; ++dd)
{
town1DefNames.push_back(CGI->dobjinfo->objs[dd+385].defName);
}
std::vector<std::string> town2DefNames; //with capitol
for(int dd=0; dd<F_NUMBER; ++dd)
{
town2DefNames.push_back(CGI->dobjinfo->objs[dd+385].defName);
}
for(int b=0; b<town2DefNames.size(); ++b)
{
for(int q=0; q<town2DefNames[b].size(); ++q)
{
if(town2DefNames[b][q]=='x' || town2DefNames[b][q]=='X')
town2DefNames[b][q] = 'Z';
}
}
//TODO: use capitol defs
//variables initialized
if(obj->tempOwner==0xff) //no preselected preferentions
{
if(((CCastleObjInfo*)obj->info)->hasFort)
return town1DefNames[rand()%town1DefNames.size()];
else
return town0DefNames[rand()%town0DefNames.size()];
}
else
{
if(CGI->scenarioOps.getIthPlayersSettings(((CCastleObjInfo*)obj->info)->player).castle>-1) //castle specified in start options
{
int defnr = CGI->scenarioOps.getIthPlayersSettings(((CCastleObjInfo*)obj->info)->player).castle;
if(((CCastleObjInfo*)obj->info)->hasFort)
return town1DefNames[defnr];
else
return town0DefNames[defnr];
}
else //no castle specified
{
int defnr = rand()%F_NUMBER;
if(((CCastleObjInfo*)obj->info)->hasFort)
return town1DefNames[defnr];
else
return town0DefNames[defnr];
}
}
}
return std::string();
}

View File

@ -90,6 +90,7 @@ public:
SDL_Surface * terrainRect(int x, int y, int dx, int dy, int level=0, unsigned char anim=0, PseudoV< PseudoV< PseudoV<unsigned char> > > & visibilityMap = CGI->mh->visibility);
SDL_Surface * terrBitmap(int x, int y);
SDL_Surface * undTerrBitmap(int x, int y);
std::string getRandomizedDefName(CGDefInfo* di, CGObjectInstance * obj = NULL); //objinstance needed only for heroes and towns
};