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https://github.com/vcmi/vcmi.git
synced 2025-01-26 03:52:01 +02:00
Implement detection of mod compatibility patches
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d0aba56a5e
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@ -275,11 +275,8 @@ JsonNode JsonUtils::assembleFromFiles(const std::string & filename)
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return result;
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}
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void JsonUtils::detectConflicts(const JsonNode & left, const JsonNode & right, const std::string & entityName, const std::string & keyName)
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void JsonUtils::detectConflicts(JsonNode & result, const JsonNode & left, const JsonNode & right, const std::string & keyName)
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{
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if (left == right)
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return;
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switch (left.getType())
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{
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case JsonNode::JsonType::DATA_NULL:
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@ -289,16 +286,15 @@ void JsonUtils::detectConflicts(const JsonNode & left, const JsonNode & right, c
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case JsonNode::JsonType::DATA_STRING:
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case JsonNode::JsonType::DATA_VECTOR: // NOTE: comparing vectors as whole - since merge will overwrite it in its entirety
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{
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logMod->warn("Potential confict detected between '%s' and '%s' in object '%s'", left.getModScope(), right.getModScope(), entityName);
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logMod->warn("Mod '%s' - value %s set to '%s'", left.getModScope(), keyName, left.toCompactString());
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logMod->warn("Mod '%s' - value %s set to '%s'", right.getModScope(), keyName, right.toCompactString());
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result[keyName][left.getModScope()] = left;
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result[keyName][right.getModScope()] = right;
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return;
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}
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case JsonNode::JsonType::DATA_STRUCT:
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{
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for(auto & node : left.Struct())
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for(const auto & node : left.Struct())
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if (!right[node.first].isNull())
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detectConflicts(node.second, right[node.first], entityName, keyName + "/" + node.first);
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detectConflicts(result, node.second, right[node.first], keyName + "/" + node.first);
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}
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}
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}
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@ -74,8 +74,10 @@ namespace JsonUtils
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DLL_LINKAGE const JsonNode & getSchema(const std::string & URI);
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/// detects potential conflicts - json entries present in both nodes
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/// any error messages will be printed to error log
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DLL_LINKAGE void detectConflicts(const JsonNode & left, const JsonNode & right, const std::string & entityName, const std::string & keyName);
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/// returns JsonNode that contains list of conflicting keys
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/// For each conflict - list of conflicting mods and list of conflicting json values
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/// result[pathToKey][modID] -> node that was conflicting
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DLL_LINKAGE void detectConflicts(JsonNode & result, const JsonNode & left, const JsonNode & right, const std::string & keyName);
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}
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VCMI_LIB_NAMESPACE_END
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@ -392,6 +392,12 @@ std::string CModHandler::getModLanguage(const TModID& modId) const
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return allMods.at(modId).baseLanguage;
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}
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std::set<TModID> CModHandler::getModDependencies(const TModID & modId) const
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{
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bool isModFound;
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return getModDependencies(modId, isModFound);
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}
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std::set<TModID> CModHandler::getModDependencies(const TModID & modId, bool & isModFound) const
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{
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auto it = allMods.find(modId);
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@ -499,8 +505,8 @@ void CModHandler::load()
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content->loadCustom();
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for(const TModID & modName : activeMods)
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loadTranslation(modName);
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// for(const TModID & modName : activeMods)
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// loadTranslation(modName);
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#if 0
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for(const TModID & modName : activeMods)
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@ -66,6 +66,7 @@ public:
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std::string getModLanguage(const TModID & modId) const;
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std::set<TModID> getModDependencies(const TModID & modId) const;
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std::set<TModID> getModDependencies(const TModID & modId, bool & isModFound) const;
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/// returns list of all (active) mods
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@ -39,9 +39,9 @@
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VCMI_LIB_NAMESPACE_BEGIN
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ContentTypeHandler::ContentTypeHandler(IHandlerBase * handler, const std::string & objectName):
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ContentTypeHandler::ContentTypeHandler(IHandlerBase * handler, const std::string & entityName):
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handler(handler),
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objectName(objectName),
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entityName(entityName),
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originalData(handler->loadLegacyData())
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{
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for(auto & node : originalData)
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@ -80,7 +80,7 @@ bool ContentTypeHandler::preloadModData(const std::string & modName, const std::
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JsonNode & remoteConf = modData[remoteName].patches[objectName];
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if (!remoteConf.isNull())
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JsonUtils::detectConflicts(remoteConf, entry.second, objectName, "<root>");
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JsonUtils::detectConflicts(conflictList, remoteConf, entry.second, objectName);
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JsonUtils::merge(remoteConf, entry.second);
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}
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@ -96,7 +96,7 @@ bool ContentTypeHandler::loadMod(const std::string & modName, bool validate)
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auto performValidate = [&,this](JsonNode & data, const std::string & name){
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handler->beforeValidate(data);
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if (validate)
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result &= JsonUtils::validate(data, "vcmi:" + objectName, name);
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result &= JsonUtils::validate(data, "vcmi:" + entityName, name);
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};
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// apply patches
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@ -116,7 +116,7 @@ bool ContentTypeHandler::loadMod(const std::string & modName, bool validate)
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// - another mod attempts to add object into this mod (technically can be supported, but might lead to weird edge cases)
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// - another mod attempts to edit object from this mod that no longer exist - DANGER since such patch likely has very incomplete data
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// so emit warning and skip such case
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logMod->warn("Mod '%s' attempts to edit object '%s' of type '%s' from mod '%s' but no such object exist!", data.getModScope(), name, objectName, modName);
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logMod->warn("Mod '%s' attempts to edit object '%s' of type '%s' from mod '%s' but no such object exist!", data.getModScope(), name, entityName, modName);
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continue;
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}
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@ -189,6 +189,42 @@ void ContentTypeHandler::afterLoadFinalization()
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}
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}
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for (const auto& [conflictPath, conflictModData] : conflictList.Struct())
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{
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std::set<std::string> conflictingMods;
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std::set<std::string> resolvedConflicts;
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for (auto const & conflictModData : conflictModData.Struct())
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conflictingMods.insert(conflictModData.first);
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for (auto const & modID : conflictingMods)
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resolvedConflicts.merge(VLC->modh->getModDependencies(modID));
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vstd::erase_if(conflictingMods, [&resolvedConflicts](const std::string & entry){ return resolvedConflicts.count(entry);});
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if (conflictingMods.size() < 2)
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continue; // all conflicts were resolved - either via compatibility patch (mod that depends on 2 conflicting mods) or simple mod that depends on another one
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bool allEqual = true;
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for (auto const & modID : conflictingMods)
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{
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if (conflictModData[modID] != conflictModData[*conflictingMods.begin()])
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{
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allEqual = false;
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break;
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}
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}
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if (allEqual)
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continue; // conflict still present, but all mods use the same value for conflicting entry - permit it
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logMod->warn("Potential confict in '%s'", conflictPath);
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for (auto const & modID : conflictingMods)
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logMod->warn("Mod '%s' - value set to %s", modID, conflictModData[modID].toCompactString());
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}
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handler->afterLoadFinalization();
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}
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@ -19,6 +19,8 @@ class CModInfo;
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/// internal type to handle loading of one data type (e.g. artifacts, creatures)
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class DLL_LINKAGE ContentTypeHandler
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{
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JsonNode conflictList;
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public:
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struct ModInfo
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{
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@ -29,7 +31,7 @@ public:
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};
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/// handler to which all data will be loaded
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IHandlerBase * handler;
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std::string objectName;
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std::string entityName;
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/// contains all loaded H3 data
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std::vector<JsonNode> originalData;
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