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Removed CGHeroInstance::convertPosition method
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@@ -198,7 +198,6 @@ public:
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int movementPointsAfterEmbark(int MPsBefore, int basicCost, bool disembark = false, const TurnInfo * ti = nullptr) const;
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int3 convertPosition(int3 src, bool toh3m) const; //toh3m=true: manifest->h3m; toh3m=false: h3m->manifest
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double getFightingStrength() const; // takes attack / defense skill into account
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double getMagicStrength() const; // takes knowledge / spell power skill into account
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double getHeroStrength() const; // includes fighting and magic strength
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