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Merge pull request #3789 from dydzio0614/fix-sounds
Fix some missing/redundant sounds to match H3
This commit is contained in:
commit
d8baa3c145
@ -636,6 +636,11 @@
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"shipwreck" : {
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"shipwreck" : {
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"index" :85,
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"index" :85,
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"handler": "bank",
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"handler": "bank",
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"base" : {
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"sounds" : {
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"visit" : ["ROGUE"]
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}
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},
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"types" : {
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"types" : {
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"shipwreck" : {
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"shipwreck" : {
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"index" : 0,
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"index" : 0,
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@ -730,6 +735,11 @@
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"derelictShip" : {
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"derelictShip" : {
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"index" :24,
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"index" :24,
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"handler": "bank",
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"handler": "bank",
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"base" : {
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"sounds" : {
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"visit" : ["ROGUE"]
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}
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},
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"types" : {
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"types" : {
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"derelictShip" : {
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"derelictShip" : {
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"index" : 0,
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"index" : 0,
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@ -238,7 +238,7 @@ void CBank::doVisit(const CGHeroInstance * hero) const
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}
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}
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cb->giveHeroBonus(&gbonus);
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cb->giveHeroBonus(&gbonus);
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iw.components.emplace_back(ComponentType::MORALE, -1);
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iw.components.emplace_back(ComponentType::MORALE, -1);
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iw.soundID = soundBase::GRAVEYARD;
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iw.soundID = soundBase::invalid;
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break;
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break;
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}
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}
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case Obj::PYRAMID:
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case Obj::PYRAMID:
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