mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-23 22:37:55 +02:00
Remove network connection from local games
This removes need for TCP network connection in single-player games. Instead, game will now create internal pseudo-connection that performs client<->server communication by posting sent messages to client/server asio::io_service'a. This should fix gameplay aborting on switching to another app on iOS (and apparently, on Android in some cases)
This commit is contained in:
@@ -206,9 +206,13 @@ void CServerHandler::connectToServer(const std::string & addr, const ui16 port)
|
||||
|
||||
Settings remotePort = settings.write["server"]["remotePort"];
|
||||
remotePort->Integer() = port;
|
||||
}
|
||||
|
||||
networkHandler->connectToRemote(*this, addr, port);
|
||||
networkHandler->connectToRemote(*this, addr, port);
|
||||
}
|
||||
else
|
||||
{
|
||||
serverRunner->connect(*networkHandler, *this, addr, port);
|
||||
}
|
||||
}
|
||||
|
||||
void CServerHandler::onConnectionFailed(const std::string & errorMessage)
|
||||
@@ -245,7 +249,7 @@ void CServerHandler::onTimer()
|
||||
}
|
||||
|
||||
assert(isServerLocal());
|
||||
networkHandler->connectToRemote(*this, getLocalHostname(), getLocalPort());
|
||||
serverRunner->connect(*networkHandler, *this, getLocalHostname(), getLocalPort());
|
||||
}
|
||||
|
||||
void CServerHandler::onConnectionEstablished(const NetworkConnectionPtr & netConnection)
|
||||
|
||||
Reference in New Issue
Block a user