mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-23 22:37:55 +02:00
Remove network connection from local games
This removes need for TCP network connection in single-player games. Instead, game will now create internal pseudo-connection that performs client<->server communication by posting sent messages to client/server asio::io_service'a. This should fix gameplay aborting on switching to another app on iOS (and apparently, on Android in some cases)
This commit is contained in:
@@ -1077,3 +1077,8 @@ INetworkHandler & CVCMIServer::getNetworkHandler()
|
||||
{
|
||||
return *networkHandler;
|
||||
}
|
||||
|
||||
INetworkServer & CVCMIServer::getNetworkServer()
|
||||
{
|
||||
return *networkServer;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user