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Cleaning logs.
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@ -73,8 +73,16 @@ bool CGameInfoCallback::isAllowed( int type, int id )
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const PlayerState * CGameInfoCallback::getPlayer(PlayerColor color, bool verbose) const
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{
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ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!hasAccess(color), verbose, "Cannot access player " << color << "info!", nullptr);
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//if (!vstd::contains(gs->players, color))
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//{
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// logGlobal->errorStream() << "Cannot access player " << color << "info!";
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// return nullptr; //macros are not really useful when debugging :?
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//}
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//else
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//{
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ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!vstd::contains(gs->players,color), verbose, "Cannot find player " << color << "info!", nullptr);
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return &gs->players[color];
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//}
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}
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const CTown * CGameInfoCallback::getNativeTown(PlayerColor color) const
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@ -3521,6 +3521,6 @@ CPathfinder::CPathfinder(CPathsInfo &_out, CGameState *_gs, const CGHeroInstance
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CRandomGenerator & CGameState::getRandomGenerator()
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{
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logGlobal->traceStream() << "Fetching CGameState::rand with seed " << rand.nextInt();
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//logGlobal->traceStream() << "Fetching CGameState::rand with seed " << rand.nextInt();
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return rand;
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}
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@ -4757,9 +4757,11 @@ void CGameHandler::handleTimeEvents()
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while(gs->map->events.size() && gs->map->events.front().firstOccurence+1 == gs->day)
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{
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CMapEvent ev = gs->map->events.front();
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for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
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for (auto p : gs->players)
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{
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PlayerState *pinfo = gs->getPlayer(PlayerColor(player));
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auto player = p.first.getNum();
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auto pinfo = &p.second;
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if( pinfo //player exists
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&& (ev.players & 1<<player) //event is enabled to this player
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