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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-13 01:20:34 +02:00

Error handling in GL2D::makeShaderProgram,

Gfx::PlettedBitmap class correction
This commit is contained in:
paracelsus
2013-03-04 19:43:38 +00:00
parent 672cf5bcb5
commit d96e7cae4a
6 changed files with 75 additions and 62 deletions

View File

@ -232,13 +232,14 @@ void CBitmap32::putWithPlrColor(Point p, ColorRGBA c, float scale)
CPalettedBitmap::CPalettedBitmap(ui32 w, ui32 h, CPaletteRGBA& pal, const ui8 pixBuff[]) :
CImage(w, h),
palette(pal)
palette(pal),
realWidth((w + 3) & ~3),
realHeight(h)
{
const ui32 rowStride = (w + 3) & ~3;
const ui32 size = rowStride * h;
const ui32 size = realWidth * h;
buffer = new ui8[size];
if (rowStride == w)
if (realWidth == w)
{
memcpy(buffer, pixBuff, size);
return;
@ -246,19 +247,19 @@ CPalettedBitmap::CPalettedBitmap(ui32 w, ui32 h, CPaletteRGBA& pal, const ui8 pi
for (ui32 y=0; y<h; ++y)
{
memset(&buffer[rowStride*(y+1)-4], 0, 4);
memcpy(&buffer[rowStride*y], &pixBuff[w*y], w);
memcpy(&buffer[realWidth*y], &pixBuff[w*y], w);
}
width = rowStride;
realWidth = w;
}
CPalettedBitmap::CPalettedBitmap(ui32 w, ui32 h, CPaletteRGBA& pal, const ui8 pixBuff[], ui32 format) :
CImage(w, h),
palette(pal)
palette(pal),
realWidth((w + 3) & ~3),
realHeight(h)
{
const ui32 rowStride = (w + 3) & ~3;
buffer = new ui8[rowStride * h];
buffer = new ui8[realWidth * h];
switch (format)
{
@ -269,7 +270,7 @@ CPalettedBitmap::CPalettedBitmap(ui32 w, ui32 h, CPaletteRGBA& pal, const ui8 pi
for (ui32 y=0; y<h; ++y)
{
const ui8* srcRowPtr = pixBuff + SDL_SwapLE32(rowsOffsets[y]);
ui8* dstRowPtr = buffer + (y * rowStride);
ui8* dstRowPtr = buffer + (y * realWidth);
ui32 rowLength = 0;
do {
@ -290,6 +291,8 @@ CPalettedBitmap::CPalettedBitmap(ui32 w, ui32 h, CPaletteRGBA& pal, const ui8 pi
}
while (rowLength < w);
}
realWidth = w;
return;
}
default:
@ -307,7 +310,7 @@ CPalettedBitmap::~CPalettedBitmap()
void CPalettedBitmap::textureTransfer()
{
glTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_R8UI, width, height, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, buffer);
glTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_R8UI, realWidth, realHeight, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, buffer);
palette.loadToVideoRAM();
}
@ -318,7 +321,7 @@ void CPalettedBitmap::putAt(Point p)
GL2D::assignTexture(GL_TEXTURE1, GL_TEXTURE_1D, palette.getTexHandle());
GL2D::assignTexture(GL_TEXTURE0, GL_TEXTURE_RECTANGLE, texHandle);
GL2D::usePaletteBitmapShader(p.x, p.y);
glRecti(p.x, p.y, p.x + width, p.y + height);
glRecti(p.x, p.y, p.x + realWidth, p.y + realHeight);
}
@ -334,7 +337,7 @@ void CPalettedBitmap::putAt(Point p, TransformFlags flags, float scale)
GL2D::assignTexture(GL_TEXTURE1, GL_TEXTURE_1D, palette.getTexHandle());
GL2D::assignTexture(GL_TEXTURE0, GL_TEXTURE_RECTANGLE, texHandle);
GL2D::usePaletteBitmapShader(p.x, p.y);
glRecti(p.x, p.y, p.x + (ui32)(width*scale), p.y + (ui32)(height*scale));
glRecti(p.x, p.y, p.x + (ui32)(realWidth*scale), p.y + (ui32)(realHeight*scale));
}
@ -371,26 +374,17 @@ void CPalettedBitmap::putWithPlrColor(Point p, ColorRGBA c, float scale)
CPalBitmapWithMargin::CPalBitmapWithMargin(ui32 fw, ui32 fh, ui32 lm, ui32 tm, ui32 iw, ui32 ih,
CPaletteRGBA& pal, const ui8 pixBuff[]) :
CPalettedBitmap(iw, ih, pal, pixBuff),
leftMargin(lm), topMargin(tm),
intWidth(iw), intHeight(ih)
leftMargin(lm), topMargin(tm)
{
width = fw;
height = fh;
}
void CPalBitmapWithMargin::textureTransfer()
{
glTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_R8UI, intWidth, intHeight, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, buffer);
palette.loadToVideoRAM();
}
CPalBitmapWithMargin::CPalBitmapWithMargin(ui32 fw, ui32 fh, ui32 lm, ui32 tm, ui32 iw, ui32 ih,
CPaletteRGBA& pal, const ui8 pixBuff[], ui32 format) :
CPalettedBitmap(iw, ih, pal, pixBuff, format),
leftMargin(lm), topMargin(tm),
intWidth(iw), intHeight(ih)
leftMargin(lm), topMargin(tm)
{
width = fw;
height = fh;
@ -402,8 +396,8 @@ void CPalBitmapWithMargin::putAt(Point p)
loadToVideoRAM();
GL2D::assignTexture(GL_TEXTURE1, GL_TEXTURE_1D, palette.getTexHandle());
GL2D::assignTexture(GL_TEXTURE0, GL_TEXTURE_RECTANGLE, texHandle);
GL2D::usePaletteBitmapShader(p.x, p.y);
glRecti(p.x, p.y, p.x + intWidth, p.y + intHeight);
GL2D::usePaletteBitmapShader(p.x + leftMargin, p.y + topMargin);
glRecti(p.x + leftMargin, p.y + topMargin, p.x + realWidth, p.y + realHeight);
}
@ -430,8 +424,8 @@ void CPalBitmapWithMargin::putAt(Point p, TransformFlags flags, const ColorMatri
loadToVideoRAM();
GL2D::assignTexture(GL_TEXTURE1, GL_TEXTURE_1D, palette.getTexHandle());
GL2D::assignTexture(GL_TEXTURE0, GL_TEXTURE_RECTANGLE, texHandle);
GL2D::usePaletteBitmapShader(p.x, p.y, cm);
glRecti(p.x, p.y, p.x + width, p.y + height);
GL2D::usePaletteBitmapShader(p.x + leftMargin, p.y + topMargin);
glRecti(p.x + leftMargin, p.y + topMargin, p.x + realWidth, p.y + realHeight);
}