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@ -2919,7 +2919,8 @@ void CBattleInterface::endAction(const BattleAction* action)
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queue->update();
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if(tacticsMode) //we have activated next stack after sending request that has been just realized -> blockmap due to movement has changed
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if(tacticsMode //we have activated next stack after sending request that has been just realized -> blockmap due to movement has changed
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|| action->actionType == BattleAction::HERO_SPELL)
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redrawBackgroundWithHexes(activeStack);
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}
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@ -344,7 +344,7 @@ std::vector<BattleHex> BattleInfo::getAccessibility( const CStack * stack, bool
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};
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BOOST_FOREACH(const CStack * otherSt, stacks)
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{
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if(otherSt->owner == stack->owner)
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if(otherSt->owner == stack->owner || !otherSt->isValidTarget(false))
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continue;
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std::vector<BattleHex> occupiedBySecond;
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