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remove useless function CSpell::getTargetInfo

This commit is contained in:
AlexVinS 2015-09-19 16:51:06 +03:00
parent 72587a8299
commit d9cbe487c7
5 changed files with 7 additions and 14 deletions

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@ -1379,7 +1379,7 @@ void CBattleInterface::castThisSpell(SpellID spellID)
sp = spellID.toSpell();
spellSelMode = ANY_LOCATION;
const CSpell::TargetInfo ti = sp->getTargetInfo(castingHero->getSpellSchoolLevel(sp));
const CSpell::TargetInfo ti(sp, castingHero->getSpellSchoolLevel(sp));
if(ti.massive || ti.type == CSpell::NO_TARGET)
spellSelMode = NO_LOCATION;

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@ -1660,7 +1660,7 @@ ESpellCastProblem::ESpellCastProblem CBattleInfoCallback::battleCanCastThisSpell
if(mode == ECastingMode::HERO_CASTING)
{
const CGHeroInstance * caster = battleGetFightingHero(side);
const CSpell::TargetInfo ti = spell->getTargetInfo(caster->getSpellSchoolLevel(spell));
const CSpell::TargetInfo ti(spell, caster->getSpellSchoolLevel(spell));
bool targetExists = false;
for(const CStack * stack : battleGetAllStacks()) //dead stacks will be immune anyway
@ -1715,7 +1715,7 @@ std::vector<BattleHex> CBattleInfoCallback::battleGetPossibleTargets(PlayerColor
case CSpell::CREATURE:
{
const CGHeroInstance * caster = battleGetFightingHero(playerToSide(player)); //TODO
const CSpell::TargetInfo ti = spell->getTargetInfo(caster->getSpellSchoolLevel(spell));
const CSpell::TargetInfo ti(spell, caster->getSpellSchoolLevel(spell));
for(const CStack * stack : battleAliveStacks())
{

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@ -338,8 +338,9 @@ ESpellCastProblem::ESpellCastProblem EarthquakeMechanics::canBeCasted(const CBat
{
return ESpellCastProblem::NO_APPROPRIATE_TARGET;
}
if(owner->getTargetInfo(0).smart) //TODO: use real spell level
CSpell::TargetInfo ti(owner, 0);//TODO: use real spell level
if(ti.smart)
{
//if spell targeting is smart, then only attacker can use it
if(cb->playerToSide(player) != 0)

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@ -175,12 +175,6 @@ CSpell::ETargetType CSpell::getTargetType() const
return targetType;
}
CSpell::TargetInfo CSpell::getTargetInfo(const int level) const
{
TargetInfo info(this, level);
return info;
}
void CSpell::forEachSchool(const std::function<void(const SpellSchoolInfo &, bool &)>& cb) const
{
bool stop = false;

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@ -152,7 +152,7 @@ public:
enum ETargetType {NO_TARGET, CREATURE, OBSTACLE, LOCATION};
enum ESpellPositiveness {NEGATIVE = -1, NEUTRAL = 0, POSITIVE = 1};
struct TargetInfo
struct DLL_LINKAGE TargetInfo
{
ETargetType type;
bool smart;
@ -195,8 +195,6 @@ public:
std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes = nullptr ) const; //convert range to specific hexes; last optional out parameter is set to true, if spell would cover unavailable hexes (that are not included in ret)
ETargetType getTargetType() const; //deprecated
CSpell::TargetInfo getTargetInfo(const int level) const;
bool isCombatSpell() const;
bool isAdventureSpell() const;
bool isCreatureAbility() const;