mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Map editor: Transparency fix
This commit is contained in:
parent
0299c5a133
commit
d9d7d0ea0d
@ -46,7 +46,7 @@ private:
|
||||
std::map<size_t, std::vector <size_t> > offset;
|
||||
|
||||
std::unique_ptr<ui8[]> data;
|
||||
std::unique_ptr<QVector<QRgb>> palette;
|
||||
QVector<QRgb> palette;
|
||||
|
||||
public:
|
||||
DefFile(std::string Name);
|
||||
@ -138,6 +138,44 @@ enum class DefType : uint32_t
|
||||
|
||||
static FileCache animationCache;
|
||||
|
||||
//First 8 colors in def palette used for transparency
|
||||
static constexpr std::array TARGET_PALETTE =
|
||||
{
|
||||
qRgba(0, 0, 0, 0 ), // transparency ( used in most images )
|
||||
qRgba(0, 0, 0, 64 ), // shadow border ( used in battle, adventure map def's )
|
||||
qRgba(0, 0, 0, 64 ), // shadow border ( used in fog-of-war def's )
|
||||
qRgba(0, 0, 0, 128), // shadow body ( used in fog-of-war def's )
|
||||
qRgba(0, 0, 0, 128), // shadow body ( used in battle, adventure map def's )
|
||||
qRgba(0, 0, 0, 0 ), // selection / owner flag ( used in battle, adventure map def's )
|
||||
qRgba(0, 0, 0, 128), // shadow body below selection ( used in battle def's )
|
||||
qRgba(0, 0, 0, 64 ) // shadow border below selection ( used in battle def's )
|
||||
};
|
||||
|
||||
static constexpr std::array SOURCE_PALETTE =
|
||||
{
|
||||
qRgba(0, 255, 255, 255),
|
||||
qRgba(255, 150, 255, 255),
|
||||
qRgba(255, 100, 255, 255),
|
||||
qRgba(255, 50, 255, 255),
|
||||
qRgba(255, 0, 255, 255),
|
||||
qRgba(255, 255, 0, 255),
|
||||
qRgba(180, 0, 255, 255),
|
||||
qRgba(0, 255, 0, 255)
|
||||
};
|
||||
|
||||
static bool colorsSimilar(const QRgb & lhs, const QRgb & rhs)
|
||||
{
|
||||
// it seems that H3 does not requires exact match to replace colors -> (255, 103, 255) gets interpreted as shadow
|
||||
// exact logic is not clear and requires extensive testing with image editing
|
||||
// potential reason is that H3 uses 16-bit color format (565 RGB bits), meaning that 3 least significant bits are lost in red and blue component
|
||||
static const int threshold = 8;
|
||||
int diffR = qRed(lhs) - qRed(rhs);
|
||||
int diffG = qGreen(lhs) - qGreen(rhs);
|
||||
int diffB = qBlue(lhs) - qBlue(rhs);
|
||||
int diffA = qAlpha(lhs) - qAlpha(rhs);
|
||||
return std::abs(diffR) < threshold && std::abs(diffG) < threshold && std::abs(diffB) < threshold && std::abs(diffA) < threshold;
|
||||
};
|
||||
|
||||
/*************************************************************************
|
||||
* DefFile, class used for def loading *
|
||||
*************************************************************************/
|
||||
@ -160,24 +198,12 @@ DefFile::DefFile(std::string Name):
|
||||
};
|
||||
#endif // 0
|
||||
|
||||
//First 8 colors in def palette used for transparency
|
||||
constexpr std::array H3Palette =
|
||||
{
|
||||
qRgba(0, 0, 0, 0), // 100% - transparency
|
||||
qRgba(0, 0, 0, 32), // 75% - shadow border,
|
||||
qRgba(0, 0, 0, 64), // TODO: find exact value
|
||||
qRgba(0, 0, 0, 128), // TODO: for transparency
|
||||
qRgba(0, 0, 0, 128), // 50% - shadow body
|
||||
qRgba(0, 0, 0, 0), // 100% - selection highlight
|
||||
qRgba(0, 0, 0, 128), // 50% - shadow body below selection
|
||||
qRgba(0, 0, 0, 64) // 75% - shadow border below selection
|
||||
};
|
||||
data = animationCache.getCachedFile(AnimationPath::builtin("SPRITES/" + Name));
|
||||
|
||||
palette = std::make_unique<QVector<QRgb>>(256);
|
||||
palette = QVector<QRgb>(256);
|
||||
int it = 0;
|
||||
|
||||
ui32 type = read_le_u32(data.get() + it);
|
||||
//ui32 type = read_le_u32(data.get() + it);
|
||||
it += 4;
|
||||
//int width = read_le_u32(data + it); it+=4;//not used
|
||||
//int height = read_le_u32(data + it); it+=4;
|
||||
@ -191,59 +217,19 @@ DefFile::DefFile(std::string Name):
|
||||
c[0] = data[it++];
|
||||
c[1] = data[it++];
|
||||
c[2] = data[it++];
|
||||
(*palette)[i] = qRgba(c[0], c[1], c[2], 255);
|
||||
palette[i] = qRgba(c[0], c[1], c[2], 255);
|
||||
}
|
||||
|
||||
switch(static_cast<DefType>(type))
|
||||
// these colors seems to be used unconditionally
|
||||
palette[0] = TARGET_PALETTE[0];
|
||||
palette[1] = TARGET_PALETTE[1];
|
||||
palette[4] = TARGET_PALETTE[4];
|
||||
|
||||
// rest of special colors are used only if their RGB values are close to H3
|
||||
for (uint32_t i = 0; i < 8; ++i)
|
||||
{
|
||||
case DefType::SPELL:
|
||||
(*palette)[0] = H3Palette[0];
|
||||
break;
|
||||
case DefType::SPRITE:
|
||||
case DefType::SPRITE_FRAME:
|
||||
for(ui32 i= 0; i<8; i++)
|
||||
(*palette)[i] = H3Palette[i];
|
||||
break;
|
||||
case DefType::CREATURE:
|
||||
(*palette)[0] = H3Palette[0];
|
||||
(*palette)[1] = H3Palette[1];
|
||||
(*palette)[4] = H3Palette[4];
|
||||
(*palette)[5] = H3Palette[5];
|
||||
(*palette)[6] = H3Palette[6];
|
||||
(*palette)[7] = H3Palette[7];
|
||||
break;
|
||||
case DefType::MAP:
|
||||
case DefType::MAP_HERO:
|
||||
(*palette)[0] = H3Palette[0];
|
||||
(*palette)[1] = H3Palette[1];
|
||||
(*palette)[4] = H3Palette[4];
|
||||
//5 = owner flag, handled separately
|
||||
break;
|
||||
case DefType::TERRAIN:
|
||||
(*palette)[0] = H3Palette[0];
|
||||
(*palette)[1] = H3Palette[1];
|
||||
(*palette)[2] = H3Palette[2];
|
||||
(*palette)[3] = H3Palette[3];
|
||||
(*palette)[4] = H3Palette[4];
|
||||
break;
|
||||
case DefType::CURSOR:
|
||||
(*palette)[0] = H3Palette[0];
|
||||
break;
|
||||
case DefType::INTERFACE:
|
||||
(*palette)[0] = H3Palette[0];
|
||||
(*palette)[1] = H3Palette[1];
|
||||
(*palette)[4] = H3Palette[4];
|
||||
//player colors handled separately
|
||||
//TODO: disallow colorizing other def types
|
||||
break;
|
||||
case DefType::BATTLE_HERO:
|
||||
(*palette)[0] = H3Palette[0];
|
||||
(*palette)[1] = H3Palette[1];
|
||||
(*palette)[4] = H3Palette[4];
|
||||
break;
|
||||
default:
|
||||
logAnim->error("Unknown def type %d in %s", type, Name);
|
||||
break;
|
||||
if (colorsSimilar(SOURCE_PALETTE[i], palette[i]))
|
||||
palette[i] = TARGET_PALETTE[i];
|
||||
}
|
||||
|
||||
|
||||
@ -421,7 +407,7 @@ std::shared_ptr<QImage> DefFile::loadFrame(size_t frame, size_t group) const
|
||||
}
|
||||
|
||||
|
||||
img->setColorTable(*palette);
|
||||
img->setColorTable(palette);
|
||||
return img;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user