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big button
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@@ -58,6 +58,8 @@ void AssetGenerator::initialize()
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imageFiles[ImagePath::builtin("CampaignHc" + std::to_string(i) + "Image.png")] = [this, i](){ return createChroniclesCampaignImages(i);};
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animationFiles[AnimationPath::builtin("SPRITES/adventureLayersButton")] = createAdventureMapButton(ImagePath::builtin("adventureLayers.png"));
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animationFiles[AnimationPath::builtin("SPRITES/GSPButtonClear")] = createGSPButtonClear();
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createPaletteShiftedSprites();
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}
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@@ -535,3 +537,27 @@ AssetGenerator::AnimationLayoutMap AssetGenerator::createAdventureMapButton(cons
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return layout;
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}
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AssetGenerator::AnimationLayoutMap AssetGenerator::createGSPButtonClear()
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{
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auto baseImg = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("GSPBUTT"), EImageBlitMode::OPAQUE);
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auto overlayImg = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("GSPBUT2"), EImageBlitMode::OPAQUE);
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AnimationLayoutMap layout;
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for(int i = 0; i < 4; i++)
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{
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ImagePath spriteName = ImagePath::builtin("GSPButtonClear" + std::to_string(i) + ".png");
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imageFiles[spriteName] = [baseImg, overlayImg, i](){
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auto newImg = ENGINE->renderHandler().createImage(baseImg->getImage(i)->dimensions(), CanvasScalingPolicy::IGNORE);
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auto canvas = newImg->getCanvas();
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canvas.draw(baseImg->getImage(i), Point(0, 0));
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canvas.draw(overlayImg->getImage(i), Point(0, 0), Rect(0, 0, 20, 20));
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return newImg;
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};
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layout[0].push_back(ImageLocator(spriteName, EImageBlitMode::SIMPLE));
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}
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return layout;
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}
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