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28
ChangeLog
28
ChangeLog
@ -1,3 +1,31 @@
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0.85 -> 0.86 (Aug 01 2011)
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GENERAL:
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* New artifacts supported
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- Admiral's Hat
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- Titan's Thunder
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* vERM parser & interpreter
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* Bonus caching system
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* .tga file support
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BATTLES:
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* Correct handling of siege obstacles
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* Catapult animation
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* New combat abilities supported
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- Dragon Breath
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- Three-headed Attack
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- Attack all around
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- Death Cloud / Fireball area attack
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- Death Blow
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- Lightning Strike
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- Rebirth
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* New WoG abilities supported
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- Defense Bonus
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- Cast before attack
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- Immunity to direct damage spells
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* New spells supported
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- Magic Mirror
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- Titan's Lightning Bolt
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0.84 -> 0.85 (Jun 01 2011)
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GENERAL:
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* Support for stack experience
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@ -1,40 +1,40 @@
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//here are defs with things shot by different units - don't delete this line; format: unit_ID def_name spin_projectile
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2 PLCBOWX.DEF 0
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3 PLCBOWX.DEF 0
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8 CPRZEAX.DEF 0
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9 CPRZEAX.DEF 0
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8 CPRZEAX.DEF 1
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9 CPRZEAX.DEF 1
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18 PELFX.DEF 0
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19 PELFX.DEF 0
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29 CPRGRE.DEF 0
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34 PMAGEX.DEF 0
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35 PMAGEX.DEF 0
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29 CPRGRE.DEF 1
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34 PMAGEX.DEF 1
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35 PMAGEX.DEF 1
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41 CPRGTIX.DEF 0
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44 CPRGOGX.DEF 0
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45 CPRGOGX.DEF 0
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44 CPRGOGX.DEF 1
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45 CPRGOGX.DEF 1
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64 PLICH.DEF 0
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65 PLICH.DEF 0
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74 SMBALX.DEF 0
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75 SMBALX.DEF 0
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76 PMEDUSX.DEF 0
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77 PMEDUSX.DEF 0
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88 PORCHX.DEF 0
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89 PORCHX.DEF 0
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94 PCYCLBX.DEF 0
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95 PCYCLBX.DEF 0
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88 PORCHX.DEF 1
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89 PORCHX.DEF 1
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94 PCYCLBX.DEF 1
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95 PCYCLBX.DEF 1
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100 PPLIZAX.DEF 0
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101 PPLIZAX.DEF 0
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123 PICEE.DEF 0
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127 CPRGTIX.DEF 0
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136 SMBALX.DEF 0
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137 PELFX.DEF 0
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138 PHALF.DEF 0
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138 PHALF.DEF 1
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145 SMCATX.DEF 1
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146 SMBALX.DEF 0
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152 CPRGTIX.DEF 0
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169 CPRZEAX.DEF 0
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170 PLCBOWX.DEF 0
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171 PLCBOWX.DEF 0
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173 CPRGRE.DEF 0
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173 CPRGRE.DEF 1
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193 SMBALX.DEF 0
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196 SMBALX.DEF 0
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-1
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@ -63,7 +63,11 @@ rett * createAny(std::string dllname, std::string methodName)
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#ifdef _WIN32
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std::string getAIFileName(std::string input)
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{
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return input + '.' + LIB_EXT;
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size_t found=input.find(LIB_EXT);
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if (found != std::string::npos) //quick, dirty fix
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return input;
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else
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return input + '.' + LIB_EXT;
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}
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#else
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std::string getAIFileName(std::string input)
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@ -184,7 +184,7 @@ public:
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void vistiCastleObjects (const CGTownInstance *t, const CGHeroInstance *h);
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void levelUpHero(int ID, int skill);//handle client respond and send one more request if needed
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void levelUpHero(int ID);//initial call - check if hero have remaining levelups & handle them
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void afterBattleCallback(); // called after level-ups are finished, ID is just temporarily for compatibility
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void afterBattleCallback(); // called after level-ups are finished
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//////////////////////////////////////////////////////////////////////////
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void commitPackage(CPackForClient *pack) OVERRIDE;
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