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Reworked timer widget to show timers for all players
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@@ -22,4 +22,41 @@ bool TurnTimerInfo::isBattleEnabled() const
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return turnTimer > 0 || baseTimer > 0 || unitTimer > 0 || battleTimer > 0;
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}
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void TurnTimerInfo::substractTimer(int timeMs)
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{
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auto const & substractTimer = [&timeMs](int & targetTimer)
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{
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if (targetTimer > timeMs)
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{
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targetTimer -= timeMs;
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timeMs = 0;
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}
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else
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{
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timeMs -= targetTimer;
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targetTimer = 0;
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}
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};
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substractTimer(unitTimer);
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substractTimer(battleTimer);
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substractTimer(turnTimer);
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substractTimer(baseTimer);
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}
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int TurnTimerInfo::valueMs() const
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{
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return baseTimer + turnTimer + battleTimer + unitTimer;
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}
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bool TurnTimerInfo::operator == (const TurnTimerInfo & other) const
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{
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return turnTimer == other.turnTimer &&
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baseTimer == other.baseTimer &&
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battleTimer == other.battleTimer &&
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unitTimer == other.unitTimer &&
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accumulatingTurnTimer == other.accumulatingTurnTimer &&
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accumulatingUnitTimer == other.accumulatingUnitTimer;
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}
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VCMI_LIB_NAMESPACE_END
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