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Update changelog to account for recent changes
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ChangeLog.md
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ChangeLog.md
@ -2,8 +2,11 @@
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### General
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* Added Portuguese (Brazilian) translation
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* Added basic support for game controllers
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* Added option to disable cheats in game
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* Game will no longer run vcmiserver as a separate process on desktop systems
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* Game will no longer show server error messages in game chat in release builds
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* Implemented switchable artifact sets from HD Mod
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### Stability
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* Fixed possible crash in Altar of Sacrifice
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* Fixed crash on moving through whirlpool when hero has no troops other than commander
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* Fixed possible freeze when moving hero over events that give enough experience to cause a level-up
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* Fixed possible crash on movement of double-wide creatures next to gates during siege
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* Fixed possible hanging app on attempt to close game during loading
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### Multiplayer
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* Game map will no longer be locked during turn of other human players, allowing to change hero paths or inspect towns or heroes
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* Game will now correctly block most of player actions outside of their turn
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* Implemented new lobby, available in game with persistent accounts and chat
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* Removed old lobby previously available in launcher
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* Fixed potential crash that could occur if two players act at the very same time
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* Game will no longer pause due to network lag after every tile when instant movement speed is selected in multiplayer
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* Game will now show "X player's turn" dialog on new turn in online multiplayer
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* Fixed loading of turn timers state from saved games
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* Simultaneous turns will now break when players are 1 turn away from each other instead of 2 turns
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* Implemented rolling and banning of towns before game start
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### Interface
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* Implemented configurable keyboard shortcuts, editable in file config/shortcutsConfig.json
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@ -35,6 +45,7 @@
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* It is no longer possible to start single scenario by pressing "Enter", in line with H3 and to prevent interference with game chat
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* Empty treasure banks will no longer ask for confirmation when entering
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* Game will now save last used difficulty settings
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* Opening random map tab or scenario selection tab in pregame will no longer reset starting towns or heroes unless different map was selected
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* Town Portal dialog will now show town icons
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* Town Portal dialog will now show town info on right click
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* Town Portal dialog will center on town on clicking it
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@ -55,10 +66,12 @@
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* Fixed translation of some bonuses using incorrect language
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* Added option to use 'nearest' rounding mode for UI scaling
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* Fixed various minor bugs in trade window interface
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* Removed animation of spawning of every single new monster on new month
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* Game will now correctly reset artifact drag-and-drop cursor if player opens another dialog on top of hero window
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* If player has no valid saves, game will pick "NEWGAME" as proposed save name instead of empty field
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* Fixed incorrect visitation sounds of Crypt, Shipwreck and Abandoned Ship
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* Fixed double sound playback on capturing mines
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* Recruitment costs that consist from 3 different resources should now fit recruitment window UI better
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### Campaigns
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* Game will now correctly track who defeated the hero or wandering monsters for related quests and victory conditions
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@ -88,6 +101,7 @@
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### Mechanics
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* It is no longer possible to learn spells from Pandora or events if hero can not learn them
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* Fixed behavior of 'Dimension Door' spell to be in line with H3:SoD
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* Fixed behavior of 'Fly' spell to be in line with H3:SoD
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* If it is not possible to cast 'Dimension Door', game will show message immediately on picking spell in spellbook
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* Added options to configure 'Dimension Door' spell to be in line with HotA
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* Casting 'Town Portal' while in boat will now show correct message box instead of server error
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* Decreased minimal density of obstacles on undergound level of the map
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* Density of objects should now closely resemble H3 RMG
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* Generator will now avoid routing road under guarded objects whenever possible
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* Generator will now avoid placing guards near roads
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* Generator will not place a guard near the road if it's stronger than 1/3 of max guard strength for this zone
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* Interactive objects will now appear on top of static objects
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* Windmill will now appear on top of all other objects
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@ -140,6 +156,8 @@
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### AI
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* Fixed possible crash on updating NKAI pathfinding data
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* Fixed possible crash if hero has only commander left without army
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* Fixed possible crash on attempt to build tavern in a town
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* Fixed counting mana usage cost of Fly spell
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* Added estimation of value of Pyramid and Cyclops Stockpile
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* Reduced memory usage and improved performance of AI pathfinding
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@ -153,6 +171,7 @@
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### Modding
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* Added new game setting that allows inviting heroes to taverns
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* It is now possible to add creature or faction description accessible via right-click of the icon
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* Fixed reversed Overlord and Warlock classes mapping
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* Added 'selectAll' mode for configurable objects which grants all potential rewards
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* It is now possible to use most of json5 format in vcmi json files
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