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mirror of https://github.com/vcmi/vcmi.git synced 2025-03-27 21:49:10 +02:00

Update changelog to account for recent changes

This commit is contained in:
Ivan Savenko 2024-05-03 12:46:27 +03:00
parent c9bdd71398
commit dac27102fd

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### General
* Added Portuguese (Brazilian) translation
* Added basic support for game controllers
* Added option to disable cheats in game
* Game will no longer run vcmiserver as a separate process on desktop systems
* Game will no longer show server error messages in game chat in release builds
* Implemented switchable artifact sets from HD Mod
### Stability
* Fixed possible crash in Altar of Sacrifice
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* Fixed crash on moving through whirlpool when hero has no troops other than commander
* Fixed possible freeze when moving hero over events that give enough experience to cause a level-up
* Fixed possible crash on movement of double-wide creatures next to gates during siege
* Fixed possible hanging app on attempt to close game during loading
### Multiplayer
* Game map will no longer be locked during turn of other human players, allowing to change hero paths or inspect towns or heroes
* Game will now correctly block most of player actions outside of their turn
* Implemented new lobby, available in game with persistent accounts and chat
* Removed old lobby previously available in launcher
* Fixed potential crash that could occur if two players act at the very same time
* Game will no longer pause due to network lag after every tile when instant movement speed is selected in multiplayer
* Game will now show "X player's turn" dialog on new turn in online multiplayer
* Fixed loading of turn timers state from saved games
* Simultaneous turns will now break when players are 1 turn away from each other instead of 2 turns
* Implemented rolling and banning of towns before game start
### Interface
* Implemented configurable keyboard shortcuts, editable in file config/shortcutsConfig.json
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* It is no longer possible to start single scenario by pressing "Enter", in line with H3 and to prevent interference with game chat
* Empty treasure banks will no longer ask for confirmation when entering
* Game will now save last used difficulty settings
* Opening random map tab or scenario selection tab in pregame will no longer reset starting towns or heroes unless different map was selected
* Town Portal dialog will now show town icons
* Town Portal dialog will now show town info on right click
* Town Portal dialog will center on town on clicking it
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* Fixed translation of some bonuses using incorrect language
* Added option to use 'nearest' rounding mode for UI scaling
* Fixed various minor bugs in trade window interface
* Removed animation of spawning of every single new monster on new month
* Game will now correctly reset artifact drag-and-drop cursor if player opens another dialog on top of hero window
* If player has no valid saves, game will pick "NEWGAME" as proposed save name instead of empty field
* Fixed incorrect visitation sounds of Crypt, Shipwreck and Abandoned Ship
* Fixed double sound playback on capturing mines
* Recruitment costs that consist from 3 different resources should now fit recruitment window UI better
### Campaigns
* Game will now correctly track who defeated the hero or wandering monsters for related quests and victory conditions
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### Mechanics
* It is no longer possible to learn spells from Pandora or events if hero can not learn them
* Fixed behavior of 'Dimension Door' spell to be in line with H3:SoD
* Fixed behavior of 'Fly' spell to be in line with H3:SoD
* If it is not possible to cast 'Dimension Door', game will show message immediately on picking spell in spellbook
* Added options to configure 'Dimension Door' spell to be in line with HotA
* Casting 'Town Portal' while in boat will now show correct message box instead of server error
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* Decreased minimal density of obstacles on undergound level of the map
* Density of objects should now closely resemble H3 RMG
* Generator will now avoid routing road under guarded objects whenever possible
* Generator will now avoid placing guards near roads
* Generator will not place a guard near the road if it's stronger than 1/3 of max guard strength for this zone
* Interactive objects will now appear on top of static objects
* Windmill will now appear on top of all other objects
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### AI
* Fixed possible crash on updating NKAI pathfinding data
* Fixed possible crash if hero has only commander left without army
* Fixed possible crash on attempt to build tavern in a town
* Fixed counting mana usage cost of Fly spell
* Added estimation of value of Pyramid and Cyclops Stockpile
* Reduced memory usage and improved performance of AI pathfinding
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### Modding
* Added new game setting that allows inviting heroes to taverns
* It is now possible to add creature or faction description accessible via right-click of the icon
* Fixed reversed Overlord and Warlock classes mapping
* Added 'selectAll' mode for configurable objects which grants all potential rewards
* It is now possible to use most of json5 format in vcmi json files