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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-15 01:24:45 +02:00

Refactor BattleHex, remake the use of precomputed neighbouring tiles containers.

- Moved short, frequently used functions to the BattleHex header for inlining
- Made BattleHex a class with a private hex value
- Moved getClosestTile implementation back to BattleHex
- Enabled access to static precomputed data in BattleHexArray via BattleHex
(note: circular dependency prevented static precomputed containers being directly placed in BattleHex)
This commit is contained in:
MichalZr6
2025-01-02 23:56:04 +01:00
parent ac8104d56d
commit dad6437661
27 changed files with 338 additions and 312 deletions

View File

@ -195,7 +195,7 @@ const CCreature *BattleSiegeController::getTurretCreature(BattleHex position) co
return town->fortificationsLevel().lowerTowerShooter.toCreature();
}
throw std::runtime_error("Unable to select shooter for tower at " + std::to_string(position.hex));
throw std::runtime_error("Unable to select shooter for tower at " + std::to_string(position));
}
Point BattleSiegeController::getTurretCreaturePosition( BattleHex position ) const